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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_canInteractWith.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
* Arguments:
* 0: The player. <OBJECT>
* 1: The interaction target. objNull to ignore. <OBJECT>
* 2: Exceptions. What general conditions are to skip? <ARRAY> (default: [])
* 2: Exceptions. What general conditions are to skip? (works like a permission system, if there is an exception, it will return true) <ARRAY> (default: [])
*
* Return Value:
* Unit can interact? <BOOL>
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2 changes: 1 addition & 1 deletion addons/common/functions/fnc_progressBar.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
* 3: On Failure: Code called or STRING raised as event. <CODE or STRING>
* 4: Localized Title <STRING> (default: "")
* 5: Code to check each frame <CODE> (default: {true})
* 6: Exceptions for checking ace_common_fnc_canInteractWith <ARRAY> (default: [])
* 6: Exceptions for checking ace_common_fnc_canInteractWith (works like a permission system, if there is an exception, e.g. "isNotSwimming" in the exceptions, the progress bar will work while swimming) <ARRAY> (default: [])
* 7: Create progress bar as dialog, this blocks user input <BOOL> (default: true)
*
* Return Value:
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