Mods (complete and add to the following information):
- Arma 3:
2.20 [e.g. 1.00 stable, rc, dev]
- CBA:
3.1.8 [e.g. 3.0.0 stable, commit hash]
- ACE3:
3.21.0 [e.g. 3.0.0 stable, commit hash]
Description:
Titan compact missiles ignore smoke screens and continue tracking targets after LOS has been broken.
Steps to reproduce:
Follow this flowchart!
- Go into any mission
- Place a vehicle with smoke grenades and any unit with the titan compact missile launcher
- Deploy smokes with the vehicle
- Go into the AT soldier, lock the vehicle and fire the missile
Expected behavior:
It should not be possible to lock targets behind a smoke screen. If smoke was deployed after the missile was launched, the missile should fly to last known position of the target IF the smoke was deployed in a manner that broke LOS.
Where did the issue occur?
- Self-Hosted Multiplayer, Singleplayer, Editor (Singleplayer), Editor (Multiplayer)
Log Files:
- Link to (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
https://pastebin.com/unj2VdZt
Additional context:
Add any other context about the problem here.
Screenshots:
I sent a video recording showing the issue on ACE discord
Mods (complete and add to the following information):
2.20[e.g. 1.00 stable, rc, dev]3.1.8[e.g. 3.0.0 stable, commit hash]3.21.0[e.g. 3.0.0 stable, commit hash]Description:
Titan compact missiles ignore smoke screens and continue tracking targets after LOS has been broken.
Steps to reproduce:
Follow this flowchart!
Expected behavior:
It should not be possible to lock targets behind a smoke screen. If smoke was deployed after the missile was launched, the missile should fly to last known position of the target IF the smoke was deployed in a manner that broke LOS.
Where did the issue occur?
Log Files:
https://pastebin.com/unj2VdZt
Additional context:
Add any other context about the problem here.
Screenshots:
I sent a video recording showing the issue on ACE discord