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* Added edge crease, object removal, and vector component multiplication functionality
…tion on all child-scope nodes. This was also slowing things down, as the first-time bool was being overridden. Also, it caused havoc with Set/Get Value nodes, such as the case where you want to increment a value over time. You could get into a situation where a Set and Get pair were being caused multiple times in a single loop iteration. The solution was a scope_context that rides along with execution, and loops increment its id with every iteration. This lets us re-do execution on each iteration, without forcing execution with a broader stroke. * Added Switch flow control node, which lets you use up to 16 inputs and select by an index, failing to a Default input.
…ights assigned. Can drive the Switch to create a simple weighted generation rule.
* bug in AddElement * scope restoration in loops Modified: * CustomObject to allow non-meshes, as well as copying the hierarchy * Remove to remove hierarchies Added: * New ReferenceObject, which references existing geometry in scene without duplicating it * The new Generate node, which loads a python DSL grammar and generates L-system style patterns of objects with links
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Punya,
Thanks for this amazing Blender addon. I was so excited to use it that I ended up forking it this weekend, and adding some fixes and new features.
It looks like there's a backed up log of issues and PRs, so I assume you've got other things going on in your life. So no worries if you can't get back right away.
Thanks!
Sean