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Retrieving design-time info about registrations #186

@Code-Chops

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@Code-Chops

I was wondering if I could use StrongInject to retrieve registrations at design time.
At the moment I am writing a small Blazor game engine and I often need static information about implementations, for example:
BaseEntity
-MarioEntity
-LuigiEntity

So if I register both entities, I could retrieve the list of all implementations using StrongInject, at compile/design time.
Is this possible?
Thanks in advance!

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