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Allow Digital and SingleAxis input actions for teleport#217
Merged
FejZa merged 12 commits intodevelopmentfrom Dec 21, 2020
Merged
Allow Digital and SingleAxis input actions for teleport#217FejZa merged 12 commits intodevelopmentfrom
FejZa merged 12 commits intodevelopmentfrom
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…e/721-teleport-input-action
SimonDarksideJ
suggested changes
Dec 21, 2020
XRTK.SDK/Packages/com.xrtk.sdk/Runtime/Features/UX/Scripts/Pointers/TeleportPointer.cs
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/azp run |
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Azure Pipelines successfully started running 1 pipeline(s). |
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First issue. |
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Not an issue but to be expected. How is it supposed to work with only a single axis / digital input? |
| else | ||
| { | ||
| IsTeleportRequestActive = true; | ||
| BaseCursor?.SetVisibility(false); |
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Let's do a traditional null check on the unity engine object types
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Agreed. I'll change that in another PR as this code was not introduced in this PR and I don't want to trigger another build on this one. Need this to release to continue testing.
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Ok, as per discussion, PR is fine as is. Turning is not supported with Digital or Single Axis. This will be addressed in 0.3 with a new Locomotion Feature |
SimonDarksideJ
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Dec 21, 2020
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/azp run |
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Azure Pipelines successfully started running 1 pipeline(s). |
XRTK-Build-Bot
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Dec 25, 2020
* Update validator default profile * Get TeleportAction from system in TeleportPointer * Prepare TeleportPointer handling for Digital/SingleAxis * Fix TeleportPointer inspector still reasing obsolete fields * Implement digital teleport action * Remove logs * Implement single axis teleport * Use > instead of >= * FInalize and clean up * Assign default teleport action in SDK * Bump core dependency
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XRTK - Mixed Reality Toolkit Pull Request
Overview
Companion PR to XRTK/com.xrtk.core#729