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Misc fixes for GUID regeneration issues#719
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FejZa merged 4 commits intodevelopmentfrom Dec 16, 2020
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- Set GUID regeneration to FALSE by default - GUID regeneration has to be specifically called
StephenHodgson
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Dec 16, 2020
FejZa
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Dec 16, 2020
XRTK-Build-Bot
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Dec 25, 2020
* Initial check-in for agreed changes for asset referencing issues: - Set GUID regeneration to FALSE by default - GUID regeneration has to be specifically called * Reverted changes to include GUID registry * Updated docs to refer to known potential issues * Updated formatting and added mitigation for known issues
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XRTK - Mixed Reality Toolkit Pull Request
Overview
Since the move to place the default profiles and prefabs for all the various platforms to HIDDEN folders, there isn't actually a need to regenerate the GUID's for copied assets by default.
This ensures that any references between packages are retained as the asset guids remain unchanged when copied to a project's asset folder. And since the originals are in hidden folders, there is no conflict anymore.
The facility remains should it be needed, it is simply now OFF by default
Changes
Following discussions, the following changes were agreed (following on from PR #717
Updated the default for GUID regeneration to FALSE within the Core Package Installer script.
Reverted GUID cache changes
Added Known Issues documentation to warn developers about changing XRTK.Generated content
Fixes: SDK references are lost when a Specific Platform has a dependency #706
Tested in a new project without issue and previous referencing issues are no longer a problem.