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Releases: XKaguya/AutoReconnect-Remastered

AutoReconnect-Remastered [1.2.2]

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@XKaguya XKaguya released this 12 Oct 17:42
59a9009

General

  • CustomInfo, CustomName, HumeShield, IsUsingStamina, ArtificialHealth will now be recovery by the plugin.

AutoReconnect-Remastered [1.2.0]

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@XKaguya XKaguya released this 29 Jul 07:47
d08ab05

General

  • Resolved an issue that will cause player data will not be store.
  • Resolved an issue that if player have only custom items, Player's inventory will not be restore.
  • Resolved an NRE issue.

AutoReconnect-Remastered [1.1.9]

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@XKaguya XKaguya released this 28 Jul 19:59
5e3b9e0

General

  • Added the following features to the plugin:

    • Player MaxHealth Restore
    • Player Scale Restore
    • Player Stamina Restore
  • And CustomRoles/CustomItems Supports.

    • This feature can be disable by setting the CustomModuleSupport to False.
  • Code Cleanup

AutoReconnect-Remastered [1.1.8]

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@XKaguya XKaguya released this 12 Jun 04:07
18a5c81

General

  • Resolved an issue where the commands for deny and replace player were the same.
  • Reformatted code.

AutoReconnectRemastered [1.1.7]

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@XKaguya XKaguya released this 06 May 04:28
68b7c97

General

  • Reformatted code, Seperated codes from API.cs.
  • It is easier to add new features into the plugin now.

Feature

  • .rp By inputing this command in client terminal, You're able to replace a disconnected player.
  • This works similar with the RandomSpec feature.

Known Issue

  • Resonance update could not be test since i have not found any CustomRole/CustomItem plugins and im lazy to write it.
  • The Resonance version will update till its release.

AutoReconnectRemastered [1.1.5]

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@XKaguya XKaguya released this 03 Mar 14:45
5f839f2

General

Resolved an issue that will cause KeyNotFound expection. #2
Make meaningless public method into private.

AutoReconnect-Remastered(Pre-Release).dll is for Exiled 9. Please Exiled 8 use the AutoReconnect-Remastered.dll one.

AutoReconnect-Remastered [1.1.3]

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@XKaguya XKaguya released this 30 Jan 01:51
c795a11

General

Deleted debug log lines. Which might cause the spam problem.

Moved ReviveBlock section to PlayerData. The API has now more clear.

TODO

ReviveBlock when you see 173

This require Exiled 9. I'll do that as soon as it release.

AutoReconnect-Remastered [1.1.2]

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@XKaguya XKaguya released this 29 Jan 13:27
8550cac

Feature

ReviveBlock

This feature allows you to limit someone who abuse reconnect feature.

By setting to true, while player saw Scp-096 or Scp-173(WIP, need wait till Exiled 9.) or being attacked. Will not able to use reconnect feature until the ReviveBlockTime has passed.

Configuration

[Description("Whether or not to enable revive block. If true then player won't be revive in the revive block time.")]
public bool ReviveBlock { get; set; } = true;

[Description("How long the revive will be block.")]
public int ReviveBlockTime { get; set; } = 10;

[Description("How long the revive timer will delay.")]
public float ReviveBlockDelay { get; set; } = 1;

AutoReconnect-Remastered [1.1.1]

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@XKaguya XKaguya released this 07 Jan 08:42
2a5c90f

Feature

The plugin will now restore SCP-079's Exp, Level, and Energy.

AutoReconnect-Remastered [1.1.0]

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@XKaguya XKaguya released this 22 Dec 01:27
f63a966

New Feature with Configuration:

[Description("How long will the server hold the player's data. Set to 0 to disable time limit.")]
public int RetentionTime { get; set; } = 0;

Set to 0 to disable time limit. Otherwise if player didnt reconnect in the time, Player won't be restore.

General:
Deteled useless reference.