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feat: Reaction role menus (#162)#205

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BillChirico merged 4 commits intomainfrom
feat/issue-162
Mar 2, 2026
Merged

feat: Reaction role menus (#162)#205
BillChirico merged 4 commits intomainfrom
feat/issue-162

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Summary

Implements #162 — Reaction Role Menus.

Allows server admins to create messages where members can self-assign roles by reacting with specific emojis. Roles are revoked when reactions are removed. All mappings persist in PostgreSQL across bot restarts.

Changes

Migration

  • migrations/004_reaction_roles.cjs — Creates reaction_role_menus and reaction_role_entries tables

New module: src/modules/reactionRoles.js

  • DB helpers: insertReactionRoleMenu, findMenuByMessageId, listMenusForGuild, deleteMenu, upsertReactionRoleEntry, removeReactionRoleEntry, getEntriesForMenu, findRoleForReaction
  • buildReactionRoleEmbed — Discord blurple embed with emoji→role list
  • handleReactionRoleAdd / handleReactionRoleRemove — grant/revoke role on reaction event
  • resolveEmojiString — stable string key for both Unicode and custom emojis

New command: src/commands/reactionrole.js

  • /reactionrole create [title] [channel?] [description?] — Post a new menu
  • /reactionrole add [message_id] [emoji] [role] — Map emoji → role
  • /reactionrole remove [message_id] [emoji] — Remove a mapping
  • /reactionrole delete [message_id] — Delete menu + Discord message
  • /reactionrole list — List all menus in the server
  • Requires Manage Roles permission; guards against role hierarchy violations

Events: src/modules/events.js

  • Hooks handleReactionRoleAdd/Remove into the existing registerReactionHandlers before the starboard early-return guard

Tests

  • 40 tests across tests/modules/reactionRoles.test.js and tests/commands/reactionrole.test.js
  • Covers all DB helpers, emoji resolution, embed builder, event handlers (grant/skip/revoke), and all command subcommands

Closes #162

Implements issue #162: reaction role menus.

- Add migration 004 creating reaction_role_menus and reaction_role_entries tables
- Add src/modules/reactionRoles.js with DB helpers, embed builder, event handlers
- Add src/commands/reactionrole.js with /reactionrole create|add|remove|delete|list
- Wire handleReactionRoleAdd/Remove into registerReactionHandlers in events.js

Roles are granted on reaction add and revoked on reaction remove.
All mappings persist in PostgreSQL across bot restarts.
- tests/modules/reactionRoles.test.js: resolveEmojiString, buildReactionRoleEmbed,
  all DB helpers, handleReactionRoleAdd, handleReactionRoleRemove
- tests/commands/reactionrole.test.js: all 5 subcommands (create, add, remove,
  delete, list) including error paths and guild ownership checks
- Fix biome lint: import sort order + unused import removal
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📒 Files selected for processing (7)
  • migrations/004_reaction_roles.cjs
  • node_modules
  • src/commands/reactionrole.js
  • src/modules/events.js
  • src/modules/reactionRoles.js
  • tests/commands/reactionrole.test.js
  • tests/modules/reactionRoles.test.js
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Pull request overview

Implements “reaction role menus” so guild admins can post a menu message and let members self-assign / self-revoke roles via reaction add/remove events, with mappings persisted in Postgres.

Changes:

  • Adds Postgres schema for reaction-role menus + emoji→role entries.
  • Introduces src/modules/reactionRoles.js for DB helpers, embed building, and reaction add/remove role handlers.
  • Adds /reactionrole slash command to create/manage menus and wires handlers into the global reaction event pipeline.

Reviewed changes

Copilot reviewed 6 out of 6 changed files in this pull request and generated 6 comments.

Show a summary per file
File Description
migrations/004_reaction_roles.cjs Creates reaction_role_menus / reaction_role_entries tables and indexes for persistence.
src/modules/reactionRoles.js DB accessors, embed builder, and add/remove event handlers for granting/revoking roles.
src/commands/reactionrole.js Adds /reactionrole command with create/add/remove/delete/list + embed refresh logic.
src/modules/events.js Calls reaction-role handlers before starboard early-return logic.
tests/modules/reactionRoles.test.js Unit tests for DB helpers, emoji resolution, embed builder, and reaction handlers.
tests/commands/reactionrole.test.js Unit tests for /reactionrole subcommands and error paths.

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greptile-apps bot commented Mar 2, 2026

Greptile Summary

Implements self-service reaction role menus where members assign/remove roles by reacting to messages with specific emojis. All mappings persist in PostgreSQL across restarts.

Architecture:

  • Migration creates reaction_role_menus and reaction_role_entries tables with proper indexes and CASCADE delete
  • reactionRoles.js module provides DB helpers, event handlers (handleReactionRoleAdd/Remove), and embed builder
  • /reactionrole command with 5 subcommands (create/add/remove/delete/list) for admin management
  • Integrated into existing reaction event flow in events.js before starboard checks
  • 40 tests across both module and command test files

Key features:

  • Role hierarchy validation prevents bot from assigning roles above its own
  • Guild ownership checks prevent cross-server manipulation
  • Supports both Unicode and custom emojis via resolveEmojiString
  • Proper permission gates (Manage Roles required)

Issues found:

  • handleReactionRoleAdd and handleReactionRoleRemove have getPool() calls outside their try-catch blocks with unreachable null checks, since getPool() throws instead of returning null (see inline comments)

Confidence Score: 3/5

  • Safe to merge after fixing the getPool() error handling issues in event handlers
  • Two logic errors in event handlers where getPool() is called outside try-catch blocks with unreachable null checks. The errors won't cause crashes (caught by outer try-catch in events.js) but produce misleading error logs. Tests mock getPool() to return null, creating test/production mismatch. Otherwise solid: comprehensive tests, proper permission checks, follows project patterns, no security issues.
  • Fix getPool() placement in src/modules/reactionRoles.js lines 181-183 and 233-235

Important Files Changed

Filename Overview
migrations/004_reaction_roles.cjs Creates database schema for reaction role menus and entries with proper indexes and CASCADE delete
src/modules/reactionRoles.js Core reaction role logic with DB helpers, event handlers, and embed builder; has getPool() error handling issue where null check won't work since getPool() throws instead of returning null
src/commands/reactionrole.js Slash command with 5 subcommands (create/add/remove/delete/list) for managing reaction role menus; includes role hierarchy validation
src/modules/events.js Integrates reaction role handlers into existing reaction event flow with proper try-catch wrappers before starboard early-return

Sequence Diagram

sequenceDiagram
    participant User
    participant Discord
    participant Bot
    participant DB as PostgreSQL
    
    Note over User,DB: Setup: Admin creates reaction role menu
    User->>Bot: /reactionrole create [title]
    Bot->>Discord: Post embed with title
    Discord-->>Bot: Message created (message_id)
    Bot->>DB: INSERT reaction_role_menus
    Bot-->>User: Menu created! Use /reactionrole add
    
    User->>Bot: /reactionrole add [message_id] [emoji] [role]
    Bot->>DB: SELECT menu by message_id
    DB-->>Bot: Menu found
    Bot->>DB: UPSERT reaction_role_entry
    Bot->>Discord: Add bot reaction to message
    Bot->>Discord: Update embed with emoji→role mapping
    Bot-->>User: Mapping added
    
    Note over User,DB: Runtime: Member reacts to get role
    User->>Discord: Reacts with emoji
    Discord->>Bot: messageReactionAdd event
    Bot->>DB: SELECT role_id for (message_id, emoji)
    DB-->>Bot: role_id found
    Bot->>Discord: members.fetch(user_id)
    Discord-->>Bot: Member object
    Bot->>Discord: member.roles.add(role_id)
    Discord-->>User: Role granted
    
    Note over User,DB: Runtime: Member un-reacts to remove role
    User->>Discord: Removes reaction
    Discord->>Bot: messageReactionRemove event
    Bot->>DB: SELECT role_id for (message_id, emoji)
    DB-->>Bot: role_id found
    Bot->>Discord: member.roles.remove(role_id)
    Discord-->>User: Role revoked
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Last reviewed commit: d0894b3

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7 files reviewed, 3 comments

Edit Code Review Agent Settings | Greptile

coderabbitai[bot]
coderabbitai bot previously approved these changes Mar 2, 2026
@BillChirico BillChirico merged commit 197c8fc into main Mar 2, 2026
7 of 10 checks passed
@BillChirico BillChirico deleted the feat/issue-162 branch March 2, 2026 11:38
BillChirico added a commit that referenced this pull request Mar 2, 2026
* feat: reaction role menus - core module, command, event hooks, migration

Implements issue #162: reaction role menus.

- Add migration 004 creating reaction_role_menus and reaction_role_entries tables
- Add src/modules/reactionRoles.js with DB helpers, embed builder, event handlers
- Add src/commands/reactionrole.js with /reactionrole create|add|remove|delete|list
- Wire handleReactionRoleAdd/Remove into registerReactionHandlers in events.js

Roles are granted on reaction add and revoked on reaction remove.
All mappings persist in PostgreSQL across bot restarts.

* test: reaction role menus - 40 tests covering module and command

- tests/modules/reactionRoles.test.js: resolveEmojiString, buildReactionRoleEmbed,
  all DB helpers, handleReactionRoleAdd, handleReactionRoleRemove
- tests/commands/reactionrole.test.js: all 5 subcommands (create, add, remove,
  delete, list) including error paths and guild ownership checks
- Fix biome lint: import sort order + unused import removal

* fix: remove unused import in reactionrole command

---------

Co-authored-by: Bill Chirico <[email protected]>
BillChirico added a commit that referenced this pull request Mar 2, 2026
* security: escape user content in triage prompt delimiters (#164)

Add escapePromptDelimiters() to HTML-encode < and > in user-supplied
message content before it is inserted between XML-style section tags
in the LLM prompt.

Without escaping, a crafted message containing the literal text
`</messages-to-evaluate>` could break out of the user-content section
and inject attacker-controlled instructions into the prompt structure.

Changes:
- Add escapePromptDelimiters(text) utility exported from triage-prompt.js
- Apply escape to m.content and m.replyTo.content in buildConversationText()
- Add 13 new tests covering the escape function and injection scenarios

Closes #164

* security: escape & chars and author fields in prompt delimiters

* fix(security): escape & in prompt delimiters and escape author fields

- Add & → &amp; escape first in escapePromptDelimiters() to prevent
  HTML entity bypass attacks (e.g. &lt;/messages-to-evaluate&gt;)
- Also escape m.author and m.replyTo.author since Discord display
  names are user-controlled and can contain < / > characters

Addresses review feedback on PR #204.

* fix: guard replyTo.content before .slice() to handle null/undefined

* perf: SQL-based conversation pagination + missing DB indexes (#221)

Fixes three performance bottlenecks identified in code review of
recently merged features (PR #121 conversations viewer, PR #190 AI feedback).

## Changes

### migrations/004_performance_indexes.cjs (new)
Four new indexes targeting hot query paths:

- idx_ai_feedback_guild_created (guild_id, created_at DESC)
  getFeedbackTrend() and getRecentFeedback() filtered by guild_id
  AND created_at but only had a single-column guild_id index, forcing
  a full guild scan + sort on every trend/recent call.

- idx_conversations_content_trgm (GIN, pg_trgm)
  content ILIKE '%...%' search was a sequential scan. GIN/trgm index
  reduces this from O(n) to O(log n * trigram matches).
  Requires pg_trgm extension (added idempotently).

- idx_conversations_guild_created (guild_id, created_at DESC)
  Default 30-day listing query filters guild_id + created_at. The
  existing 3-column (guild_id, channel_id, created_at) composite is
  suboptimal when channel_id is not in the predicate.

- idx_flagged_messages_guild_message (guild_id, message_id)
  Conversation detail + flag endpoints query flagged_messages by
  guild_id AND message_id = ANY(...). Existing index only covers
  (guild_id, status).

### src/api/routes/conversations.js
**GET / — Replace in-memory pagination with SQL CTE grouping**

Before: fetched up to 10,000 message rows into Node memory, grouped
them in JavaScript (O(n) time + memory), then sliced for pagination.
Every page request loaded the full 10k row dataset.

After: single SQL query using window functions (LAG + SUM OVER) to
identify conversation boundaries and aggregate summaries directly.
COUNT(*) OVER() provides total count without a second query.
Pagination happens at the DB with LIMIT/OFFSET on summary rows.
Memory overhead is now proportional to page size (default 25), not
total conversation volume.

Removed now-unused buildConversationSummary() helper (logic inlined
into the SQL-side aggregation).

**POST /:conversationId/flag — Parallel verification queries**

Before: msgCheck and anchorCheck ran sequentially (~2× RTT).
After: both run in parallel via Promise.all (1× RTT for verification).

### tests/api/routes/conversations.test.js
Updated 'should return paginated conversations' test to mock the new
SQL CTE response shape (pre-aggregated summary rows) instead of raw
message rows. All 41 conversation tests pass.

* feat: channel-level quiet mode via bot mention (#173) (#213)

* feat: quiet mode per-channel via bot mention (#173)

- Add quietMode.js module with Redis+memory storage
- Parse duration from natural language (30m, 1 hour, etc.)
- Permission gated via config.quietMode.allowedRoles
- Commands: quiet, unquiet, status
- Suppress AI responses during quiet mode in events.js
- Add quietMode section to config.json (disabled by default)
- Add quietMode to configAllowlist.js for dashboard editing

* test: add quiet mode tests (41 tests, all passing)

* style: fix biome formatting in quietMode.js, events.js, and test

* fix(web): fix ai-feedback-stats TypeScript and formatting errors

* fix: gate quiet mode checks on enabled flag, validate TTL, honor maxDurationMinutes config

- events.js: Wrap isQuietMode() calls in guildConfig.quietMode?.enabled check
  to avoid unnecessary Redis lookups and prevent stale records from suppressing
  AI responses when the feature is disabled (PRRT_kwDORICdSM5xdbmp, PRRT_kwDORICdSM5xdbmx)

- quietMode.js: Add TTL validation in setQuiet() to guard against 0, negative,
  or NaN values that would error in Redis (PRRT_kwDORICdSM5xdbm3)

- quietMode.js: Update parseDurationFromContent() to accept config parameter
  and honor guildConfig.quietMode.maxDurationMinutes. Also clamp defaultSeconds
  to the effective max (PRRT_kwDORICdSM5xdbm_)

- configValidation.js: Add quietMode schema entry with enabled, maxDurationMinutes,
  and allowedRoles properties (PRRT_kwDORICdSM5xdbnH)

* style: fix biome formatting in quietMode.js and ai-feedback-stats.tsx

* feat: audit log improvements — CSV/JSON export and real-time WebSocket stream (#215)

* feat: audit log improvements — CSV/JSON export, real-time WebSocket stream

- Add GET /:id/audit-log/export endpoint (CSV and JSON, up to 10k rows)
- Add /ws/audit-log WebSocket server for real-time audit entry broadcast
- Refactor buildFilters() shared helper to eliminate duplication
- Hook broadcastAuditEntry() into insertAuditEntry (RETURNING id+created_at)
- Wire setupAuditStream/stopAuditStream into startServer/stopServer lifecycle
- Add escapeCsvValue/rowsToCsv helpers with full test coverage
- 30 route tests + 17 WebSocket stream tests, all green

Closes #136

* fix: PR #215 review feedback - audit stream fixes

- ws.ping() crash: guard with readyState check + try/catch to avoid
  crashing heartbeat interval when socket not OPEN
- stopAuditStream race: make setupAuditStream async and await
  stopAuditStream() to prevent concurrent WebSocketServer creation
- Query param array coercion: add typeof === 'string' checks for
  startDate/endDate to handle Express string|string[]|undefined
- CSV CRLF quoting: add \r to RFC 4180 special-char check for proper
  Windows line ending handling
- Test timeouts: make AUTH_TIMEOUT_MS configurable via
  AUDIT_STREAM_AUTH_TIMEOUT_MS env var, use 100ms in tests

* feat: voice channel activity tracking — join/leave/move, leaderboard, export (#212)

* feat: add voice_sessions migration (#135)

* feat: add voice tracking module — join/leave/move/flush/leaderboard (#135)

* feat: wire voiceStateUpdate handler into event registration (#135)

* feat: add /voice command — leaderboard, stats, export subcommands (#135)

* feat: add voice config defaults to config.json (#135)

* feat: wire voice flush start/stop into bot lifecycle (#135)

* feat: add voice to config API allowlist (#135)

* fix: SQL UPDATE subquery for closeSession, fix import order (#135)

* fix(voice): resolve race conditions and missing config schema

- Fix openSession: update in-memory state only AFTER DB INSERT succeeds
- Fix closeSession: delete from in-memory state only AFTER DB UPDATE succeeds
- Fix: allow closeSession on leave/move even when feature is disabled
- Fix migration: add UNIQUE constraint to partial index to prevent duplicates
- Fix: move 'Voice join' log to after openSession succeeds
- Add voice config to CONFIG_SCHEMA for validation

---------

Co-authored-by: Bill <[email protected]>

* feat(dashboard): auto-save config with 500ms debounce (#199)

* feat(dashboard): replace manual save with auto-save (500ms debounce)

- Remove 'Save Changes' button; saving now fires automatically 500ms
  after the last config change (no changes → no network call)
- Add saveStatus state ('idle' | 'saving' | 'saved' | 'error') with
  AutoSaveStatus component showing spinner, check, or error+retry
- Add isLoadingConfigRef guard so the initial fetchConfig load never
  triggers a spurious PATCH
- Ctrl+S still works: clears debounce timer and saves immediately
- Keep 'beforeunload' warning for validation errors that block save
- Replace yellow unsaved-changes banner with a destructive validation
  error banner (only shown when save is actually blocked)
- Error state shows 'Save failed' + 'Retry' button for user recovery

Closes #189

* test(dashboard): add auto-save tests for ConfigEditor

- No PATCH on initial config load
- Validation error banner suppresses auto-save
- 'Saving...' spinner visible while PATCH in-flight
- 'Save failed' + Retry button on PATCH error

* fix(dashboard): prevent fetchConfig from overwriting saveStatus after successful save

Add skipSaveStatusReset parameter to fetchConfig so that post-save reloads
preserve the 'saved' status indicator instead of immediately resetting to 'idle'.

* test(dashboard): use fake timers, restore vi.stubGlobal, fix assertions, add idle/saved coverage

- Replace real setTimeout delays with vi.useFakeTimers() + vi.advanceTimersByTimeAsync()
  for deterministic, fast debounce tests
- Add afterEach cleanup: vi.unstubAllGlobals() + vi.useRealTimers()
- Replace toBeTruthy() with toBeInTheDocument() for Testing Library queries
- Add idle state test (no status indicator shown after load)
- Add saved state test (shows 'Saved' after successful save)
- Update file-level comment to list all four states

---------

Co-authored-by: Bill Chirico <[email protected]>

* feat: Reaction role menus (#162) (#205)

* feat: reaction role menus - core module, command, event hooks, migration

Implements issue #162: reaction role menus.

- Add migration 004 creating reaction_role_menus and reaction_role_entries tables
- Add src/modules/reactionRoles.js with DB helpers, embed builder, event handlers
- Add src/commands/reactionrole.js with /reactionrole create|add|remove|delete|list
- Wire handleReactionRoleAdd/Remove into registerReactionHandlers in events.js

Roles are granted on reaction add and revoked on reaction remove.
All mappings persist in PostgreSQL across bot restarts.

* test: reaction role menus - 40 tests covering module and command

- tests/modules/reactionRoles.test.js: resolveEmojiString, buildReactionRoleEmbed,
  all DB helpers, handleReactionRoleAdd, handleReactionRoleRemove
- tests/commands/reactionrole.test.js: all 5 subcommands (create, add, remove,
  delete, list) including error paths and guild ownership checks
- Fix biome lint: import sort order + unused import removal

* fix: remove unused import in reactionrole command

---------

Co-authored-by: Bill Chirico <[email protected]>

* fix(security): validate GitHub owner/repo format before gh CLI call (#198)

* fix(security): validate GitHub owner/repo format before gh CLI call

Prevents API path traversal by validating owner/repo segments against
a strict allowlist regex before interpolating them into the gh CLI
invocation.

Adds:
- VALID_GH_NAME regex (/^[a-zA-Z0-9._-]+$/)
- isValidGhRepo() helper (exported for testing)
- Guard in fetchRepoEvents() — returns [] and warns on invalid input
- Strengthened guard in pollGuildFeed() split logic

Fixes #160

* test(security): add validation tests for GitHub owner/repo format

Covers isValidGhRepo(), VALID_GH_NAME regex, and fetchRepoEvents()
validation guard introduced in fix for #160.

19 new tests verify:
- Valid alphanumeric/dot/hyphen/underscore names pass
- Path traversal (../../etc/passwd) is rejected at both entry points
- Slashes, empty strings, non-strings, spaces all rejected
- Shell metacharacters (; && $()) blocked
- gh CLI is NOT invoked when validation fails
- warn() fires with the invalid values (observable audit trail)
- Valid owner/repo still reach gh CLI unchanged

* fix(security): reject pure-dot owner/repo names to prevent path traversal

* test(githubFeed): add tests for pure-dot path traversal bypass

---------

Co-authored-by: Bill Chirico <[email protected]>

---------

Co-authored-by: Bill <[email protected]>
Co-authored-by: Bill Chirico <[email protected]>
Comment on lines +181 to +183
*/
export async function handleReactionRoleAdd(reaction, user) {
const pool = getPool();
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getPool() throws instead of returning null (see src/db.js:314-318), so the null check on line 183 is unreachable and the try-catch won't catch the error from getPool().

Move getPool() inside the try-catch:

Suggested change
*/
export async function handleReactionRoleAdd(reaction, user) {
const pool = getPool();
export async function handleReactionRoleAdd(reaction, user) {
try {
const pool = getPool();
Prompt To Fix With AI
This is a comment left during a code review.
Path: src/modules/reactionRoles.js
Line: 181-183

Comment:
`getPool()` throws instead of returning null (see `src/db.js:314-318`), so the null check on line 183 is unreachable and the try-catch won't catch the error from `getPool()`.

Move `getPool()` inside the try-catch:

```suggestion
export async function handleReactionRoleAdd(reaction, user) {
  try {
    const pool = getPool();
```

How can I resolve this? If you propose a fix, please make it concise.

Comment on lines +233 to +235
const pool = getPool();
if (!pool) return;

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Same issue as handleReactionRoleAddgetPool() throws instead of returning null, making the null check unreachable.

Suggested change
const pool = getPool();
if (!pool) return;
export async function handleReactionRoleRemove(reaction, user) {
try {
const pool = getPool();
Prompt To Fix With AI
This is a comment left during a code review.
Path: src/modules/reactionRoles.js
Line: 233-235

Comment:
Same issue as `handleReactionRoleAdd``getPool()` throws instead of returning null, making the null check unreachable.

```suggestion
export async function handleReactionRoleRemove(reaction, user) {
  try {
    const pool = getPool();
```

How can I resolve this? If you propose a fix, please make it concise.

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bug: conversationHistory map grows unbounded by channel count

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