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https://docs.shinebright.dev/diy/smol-slime.html

Fire wants to design a 20-tracker Smol Slime for game development animation and capturing the motion of characters.

Bill of materials

  • Receiver eByte Dongle (E104-BT5040U) (Like two receivers for 20 trackers).
  • USB-C battery charger
  • Eight trackers
  • Battery pack
  • Compatible Inertial Measurement Unit (IMU)
  • Compatible magnetometer
  • Push button or momentary switch
  • Slide switch
  • Seeed Studio XIAO nRF52840 microcontroller
  • Tracker Case with printed tracker positions and (L) (R) (L) (R) printed uniquely.

Community notes

Smol Slimes don't support extensions.

Lyall's case is 41x36x7mm in dimensions, with strap handles. The board is 33x18mm and the battery is a 401030 lipo.

iFire saw some debate about eight trackers vs. 8+ trackers and information about receivers supporting 8+. How many trackers would you use for game development animation motion capture?

Lyall (1st Stacked Smolslime) — Receivers can support 8+, official is 8. Mileage above 8 may vary but for me it's fine. Can use multiple receivers to get around it if there's an issue. And I think 20 for mocap.

iFire — Today at 12:06

So, like two receivers dongles? Or would you solo it?

Lyall (1st Stacked Smolslime) — Today at 12:06

I'd say that's a safe bet. IMO I'd have one dongle for the main 10, and the other dongle for all the other points used for increased accuracy

slime_placements

  1. Head
  2. Neck
  3. Upper chest
  4. Chest
  5. Left shoulder
  6. Right shoulder
  7. Left upper arm
  8. Right upper arm
  9. Waist
  10. Hip
  11. Left lower arm
  12. Right lower arm
  13. Left hand
  14. Right hand
  15. Left thigh
  16. Right thigh
  17. Left ankle
  18. Right ankle
  19. Left foot
  20. Right foot

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