Add update_region() for per-region collision updates #905
+48
−0
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Fixes #891
Adds
update_region()method to update collision for a single region instead of rebuilding all regions.Currently, runtime terrain modification (craters, explosions, deformation) requires calling
update()which rebuilds collision for every region. This is expensive for large terrains.New method
Terrain3DCollision::update_region(region_loc: Vector2i)updates only the specified region's collision shape.Usage