Scale AO, Normals intensity by distance #870
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Addresses #857
You can close this pull request if you like, as I understand I am not assigned to the issue, but I implemented a lightweight method using Xstarsia's plan to use dFdx/dFdy space for scaling the AO and normals intensity depending on their distance to the camera.
I allow for the effect's intensity to be adjusted by a shader parameter, and clamp it to 1.0 at minimum so that it doesn't go below the normal depth / ao original values. It adds a subtle but noticeable difference that improves the visuals, as seen here: