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Terrain3D version
v1.0.1
System information
Godot v4.6.stable - Windows 10 (build 19044) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.8180) - Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz (28 threads) - 31.84 GiB memory
Is the issue reproducable in the demo?
Not applicable
Issue description
When using opengl (not angle), when I create a new Terrain3D node, the console spams continuously the message bellow
ERROR: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL_INVALID_OPERATION error generated. Target doesn't match the texture's target.
at: _gl_debug_print (drivers/gles3/rasterizer_gles3.cpp:194)
the error only goes away when I set the data_directory property to "res://demo/assets/" and the assets property to "res://demo/data/assets.tres".
but when using vulkan or d3d12 that message is never spammed in the console, even for a newly created Terrain3D node, with the "data_directory" property empty and the "assets" property set to the default value.
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