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Error message spam on console when creating a new Terrain3D node with opengl (not angle) #924

@Gnumaru

Description

@Gnumaru

Terrain3D version

v1.0.1

System information

Godot v4.6.stable - Windows 10 (build 19044) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.8180) - Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz (28 threads) - 31.84 GiB memory

Is the issue reproducable in the demo?

Not applicable

Issue description

When using opengl (not angle), when I create a new Terrain3D node, the console spams continuously the message bellow

ERROR: GL ERROR: Source: OpenGL Type: Error     ID: 1282        Severity: High  Message: GL_INVALID_OPERATION error generated. Target doesn't match the texture's target.
   at: _gl_debug_print (drivers/gles3/rasterizer_gles3.cpp:194)

the error only goes away when I set the data_directory property to "res://demo/assets/" and the assets property to "res://demo/data/assets.tres".

but when using vulkan or d3d12 that message is never spammed in the console, even for a newly created Terrain3D node, with the "data_directory" property empty and the "assets" property set to the default value.

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