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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
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It would be useful to have a way to limit the Mesh instance brush to only affect a specific texture ID, e.g. only place grass meshes on areas with a grass texture and ignore rock/sand/roads etc.
A a more advanced approach would be to scale the density with the blend value of the texture for smooth transitions.
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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
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1.2