Skip to content

Limit mesh instance brush by texture #812

@Quatzel

Description

@Quatzel

Description

It would be useful to have a way to limit the Mesh instance brush to only affect a specific texture ID, e.g. only place grass meshes on areas with a grass texture and ignore rock/sand/roads etc.

A a more advanced approach would be to scale the density with the blend value of the texture for smooth transitions.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    Status

    1.2

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions