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StoicGilgamesh/matting_rendering

 
 

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Script for rendering Refractive flow, Light Attenuation, Surface normals and Object mask for a given object cad model and 6D pose. The code was developed for rendering groundtruth dataset of transparent objects for the published work "ReFlow6D: Refraction-Guided Transparent Object 6D Pose Estimation via Intermediate Representation Learning" Published at IEEE RAL November 2024.

requirements

blenderproc==2.4.1

matting_rendering

Render Attenuation and Refractive Flow (ARF) annotation for BOP datasets. Call rendering script with:

blenderproc run annotate_ARF_bop.py --root /hdd/bop_datasets/tless --split test_primesense --meshes models_eval

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  • Python 99.1%
  • Shell 0.9%