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Description
Acknowledgements
-
I have checked that there is no other issue describing the same or
similar problem that I currently have, regardless if it has been
closed or open. -
This bug affects Discord website.
-
This issue is confirmed to be reproducible when WebCord is packaged
on at least all three latest supported Electron major releases. -
There are no fixes done to
masterwhich resolves this issue. -
This issue is reproducible in Chrome, Chromium or any
Chromium-based browser, e.g Brave or Edge (please write in
Additional Context which browser you have used if it is neither
Chrome nor unmodified Chromium). -
My issue describes one of the unstable and/or not fully implemented
features. -
I have found a workaround to mitigate or temporarily fix this issue
in affected releases (please write it in Additional context section
below).
Operating System / Platform
🐧️ Linux
Operating system architecture
x64 (64-bit Intel/AMD)
Electron version
v33.4.1
Application version
WebCord v4.10.3, stable build
Bug description
Description:
When attempting to share my screen on Arch Linux running Hyprland, WebCord immediately crashes. In addition, file uploads are failing. Below are the details of the screen share crash.
System Information:
OS: Arch Linux
Window Manager/Compositor: Hyprland
WebCord Version: v4.10.3
GPU: Nvidia RTX4060
Installation Method: AUR
Additional Logs/Notes:
The error indicates that the GL implementation requested (egl-gles2,angle=none) is not among the allowed implementations.
The Pipewire error (loop->recurse > 0 failed) suggests there might be an issue with Pipewire's thread loop management during screen sharing.
it ran under the xwayland protocol
Log:
[436321:0217/225106.297806:ERROR:gl_factory.cc(102)] Requested GL implementation (gl=egl-gles2,angle=none) not found in allowed implementations: [(gl=egl-angle,angle=opengl),(gl=egl-angle,angle=opengles),(gl=egl-angle,angle=vulkan),(gl=egl-angle,angle=swiftshader)].
[436321:0217/225106.298527:ERROR:viz_main_impl.cc(181)] Exiting GPU process due to errors during initialization
[436348:0217/225106.421191:ERROR:gl_factory.cc(102)] Requested GL implementation (gl=egl-gles2,angle=none) not found in allowed implementations: [(gl=egl-angle,angle=opengl),(gl=egl-angle,angle=opengles),(gl=egl-angle,angle=vulkan),(gl=egl-angle,angle=swiftshader)].
[436348:0217/225106.421976:ERROR:viz_main_impl.cc(181)] Exiting GPU process due to errors during initialization
[436359:0217/225106.441841:ERROR:gl_factory.cc(102)] Requested GL implementation (gl=egl-gles2,angle=none) not found in allowed implementations: [(gl=egl-angle,angle=opengl),(gl=egl-angle,angle=opengles),(gl=egl-angle,angle=vulkan),(gl=egl-angle,angle=swiftshader)].
[436359:0217/225106.442531:ERROR:viz_main_impl.cc(181)] Exiting GPU process due to errors during initialization
[WebSocket] Listening at port 6463.
[UPDATE] Application is up-to-date!
'loop->recurse > 0' failed at ../pipewire/src/pipewire/thread-loop.c:425 pw_thread_loop_wait()
[1] 436282 segmentation fault (core dumped) webcord
Additional context
It appears that WebCord is attempting to initialize a GL implementation that your system does not support, which causes the GPU process to exit and ultimately leads to a segmentation fault. This might be a configuration issue with WebCord’s GPU/GL settings or a compatibility problem with Pipewire on Hyprland. Testing with a different GL flag (e.g., forcing egl-angle if possible) or checking for updates to Pipewire and your GPU drivers might provide a temporary workaround.
What might be the issue?
Based on the logs, it looks like WebCord is requesting a GL implementation (egl-gles2,angle=none) that isn’t available in your system’s allowed list. This mismatch causes the GPU process to fail, leading to a crash during screen sharing. The Pipewire thread loop error further suggests that this failure might be affecting other subsystems (like Pipewire) responsible for handling screen capture or sharing. It’s possible that a configuration or compatibility issue between WebCord, your GPU drivers, and Pipewire on Hyprland is causing these crashes.
Any guidance or suggestions for workarounds (such as using a different GL flag or updating relevant packages) would be greatly appreciated.