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shavidzet
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Nov 1, 2018
template/.electron-vue/dev-runner.js
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| @@ -1,5 +1,7 @@ | |||
| 'use strict' | |||
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| process.env.NODE_ENV = 'production' | |||
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I don't think it's right way to fix this bug.
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So stupid mistake!
Thank you for reminding me. I have fixed it. Is this the desired result now?
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process.env.NODE_ENVis undefined in.eslintrc.jsin development mode, because we are not passing string while linter runs, but for production it readsproductionas string, it works how it should and.eslintrc.jsdoesn't need changes.- Highlighted third line in your code, I think is wrong way to pass data for NODE_ENV, you can do it same way as we did for production:
electron-vue/template/package.json
Line 34 in 8fae476
right example:
cross-env NODE_ENV=development webpack --progress --colors --config .electron-vue/webpack.renderer.config.js
Conclusion:
debugger for development environment already works fine and currently we have only two mode for NODE_ENV: development & production, in most cases NODE_ENV is undefined because we start coding from development and then we separate environment for production.
I hope you understand idea
sorry for my careless
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The value of
process.env.NODE_ENVis never set todevelopmentin the project.Only run
npm run buildwill get correct value ofprocess.env.NODE_ENV, other command will getundefined.I want to lint
no-debuggerwhen runnpm run lintornpm run buildbut not lintno-debuggerwhen runnpm run dev.(EsLint is going to read the.eslintrc.jsfile very early on, so to set the value ofprocess.env.NODE_ENVbefore that, set the value indev-runnerfile).Sorry for my poor English...