Make Shoving and Stamina Great Again#809
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## Mirror of PR Simple-Station#809: [Submarine Patches 2/10](DeltaV-Station/Delta-v#809) from <img src="https://avatars.githubusercontent.com/u/131613340?v=4" alt="DeltaV-Station" width="22"/> [DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v) <aside>PR opened by <img src="https://avatars.githubusercontent.com/u/52761126?v=4" width="16"/><a href="https://github.com/rosieposieeee"> rosieposieeee</a> at 2024-02-10 07:23:10 UTC</aside> <aside>PR merged by <img src="https://avatars.githubusercontent.com/u/52761126?v=4" width="16"/><a href="https://github.com/rosieposieeee"> rosieposieeee</a> at 2024-03-19 23:50:03 UTC</aside> <sup> `bc19445e42cfd0b700ef9480a408c0c264a35dff` </sup> --- PR changed 0 files with 0 additions and 0 deletions. The PR had the following labels: - Status: Needs Review - Changes: Map --- <details open="true"><summary><h1>Original Body</h1></summary> >  > > <img width="674" alt="Content Client_dTF8IjYecY" src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/c6a9d032-43ba-4bad-9e31-fd6641d7868c"> > > <img width="1274" alt="Content Client_TyBeCfP7Io" src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/f220a869-a808-4d17-9cf0-bee33968aa3a"> > > > - moved bar & arcade to food court > - retooled west wing of hospital; its shorter now, has a borg charger room, and a proper viro room > - swapped reception and made it a little smaller > - added a door between chems counter and hall between ICU & exam rooms > - removed the north ICU door > - ICU now has a windoor'd chem storage in the center > - ICU now has directional windows preventing doctors from moving all the beds into an unhygienic and unsafe pile in the center. > - ICU & cryo room were combined into one > - added central hospital substation to ease up on power issues > - gave corpsman a little more gear, moved their office to sec, previous office is now just a perma mini-med room > - fixed atmos markers in gas area > - fixed some misc emergency lights, lowered overall emergency light amount in maints > - removed barbershop, laundry made smaller and slid over a bit > - epi no longer has terrible labyrinth maints > - SIX SMES's. power problems better be fixed or im eating my hat > - removed labyrinth because it was sucks. now there is a cave guy who is much better; far easier to navigate, filled with crystal caves and a handful of lakes. also has some more dilapidated stuff similar to the zombie lab, such as a xeno lab, a rusty old prison, and an enhanced black market > - security checkpoint added near arrivals > - engi outpost added near arrivals > - binguswalter room added > - ai core room added > - made all maints lockers be wall mounted because i hate the regular ones > - removed the diagonals in any walk-into-able areas. i hate that those can't handle atmos > - made the robo room in epi more space-efficient > - added more jani lights, named jani light buttons > - fixed all buttons not being directional, so now medical is no longer all-access for everyone who knows how to press a button through a wall > - a number of substations are now very pretty > - moved detective out of sec, next to the journalist > - added martial artist, slightly tweaked job slots > - added custom luxury submarine-y escape pods > - added custom submarine-y evac shuttle, NTES Propeller > - armory & warden's office swapped positions; sec now has direct access into the south end of perma; armory now takes longer than 10 seconds to breach for nukies. > - court was made a little smaller so now everyone can see everyone else seated. > - moved comms to the zoo so you can't 1-2-3 the armory, bridge, and comms as a nukie just walking straight in from evac > - moved the singulo to the east side, entrance from the park > - disposals now leads to space; be careful! janitors have been given some EVA suits to compensate. > - everywhere that has suit storages now has them in cooler-looking 'secure' storage > - second sec checkpoint added near evac, mirroring the arrivals one > - psych ward now has a central panopticon > - dilapidated flesh lab added where the previous singulo was as a fun thing for salvage to do now that the labyrinth is gone > - engineering now has a real counter like the other departments > - camera routers were consolidated into one room > - blue lights added to all external/docking areas to match evac > - every area of space locked inside the station now has external access, more external access points dotted around too > - added more signage from my signage PR > - added button frames everywhere > - added lockable buttons wherever reasonable, mostly sec > - church is now prettier > - submarine station has a symbol; the yellow-orange plus! > - added grey stalagmites (but got distracted halfway through and didn't finish...) > - used new fancy curtains and tables when appropriate > - one billion other tiny changes & fixes > > **Changelog** > 🆑 > - tweak: Submarine has received another batch of design tweaks and revisions. The deepest recesses of the station are shifting... > </details> Co-authored-by: rosieposie <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Peptide90 <[email protected]>
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# Description Ports Stun Meta from [/Goob-Station#788](Goob-Station/Goob-Station#788) Splits stuncrit into knockdown and paralysis, like on 13. knockdown lets you crawl on the floor, and paralysis is the same as current stamcrit. The stun baton has been buffed, doing 15 stamina damage per swing, and 40 stamina damage overtime. This lets you stamcrit someone in two baton swings, but it takes a few seconds before they actually fall down to the ground. About the same amount of time as 4 baton swings back to back. This PR also reverts #809, since I plan on reworking shoving entirely soon. (also for my sanity. wouldn't have been able to port stunmeta otherwise.) ## Condemn Trillions Required for the rest of the SS13 Combat Parity changes listed [here](https://discord.com/channels/1218698320155906090/1348171706061033502) # TODO * [x] Await merge * [x] Gaming # Media  # Changelog 🆑 Eagle * tweak: Stamina Crit has been split into Knockdown and Paralysis * tweak: Stun batons now do 15 stamina damage on hit, and 40 over time
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Description
First off, shoving was broken badly. It would roll shoving chance twice, meaning that you had only about 6% chance to actually shove someone, and it would only remove 6% of their stamina. Additionally, stamcrits have always pissed me off by just how stupid they were. Also, some of the code in the stamina system had highly misleading names, which has led vmsolidus to implement mass contests the wrong way there.
This PR introduces changes to fix those issues:
In addition to that, I also did the following:
Media
8mb.video-Rx2-B2Mv2kfa.mp4
Changelog
🆑