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Rebalance Radiation Shielding#791

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VMSolidus merged 1 commit intoSimple-Station:masterfrom
VMSolidus:Buff-Radiation-Shielding
Aug 30, 2024
Merged

Rebalance Radiation Shielding#791
VMSolidus merged 1 commit intoSimple-Station:masterfrom
VMSolidus:Buff-Radiation-Shielding

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@VMSolidus VMSolidus commented Aug 23, 2024

Description

This PR is a MUCH needed QOL update for all of our downstream servers that have started mapping in Supermatter engines. I have gone through every single entry of the RadiationResistance component in the game, and tweaked the values of them so that it is actually reasonably practical to provide some protection to the rest of the station during a Supermatter delamination. This fact is highly relevant since one of the things I am working on is a rebase of the wizden map CORE to EE, which will include a replacement of its Singulo with a Supermatter engine. With the pre-existing radiation shielding values, such an engine will near instantly cleanse the entire station of all life within a matter of seconds should it so much as think about delaminating. However with this PR, it's actually practical to shield the station from it.

One major problem, and something that defies player expectations, is that Radiation Shutters did not previously provide significant protection from radiation. They were infact not much better than a standard wall, and provided worse protection than a reinforced wall.

For reference to understand the issue, a Supermatter engine during its delamination produces 45 rads per second. Which is so overwhelmingly strong, that the Edge station's Supermatter could kill people from as far away as the reporter's office. Something like 70% of the station becomes lethally radioactive. On smaller maps such as Syndicate Station's Shoukou, fully 100% of the map is lethally irradiated.

The flipside of this is that ordinary walls have had their radiation resistance reduced. Don't count on anything not-reinforced to provide protection. Trust your life in reinforced walls, radiation shutters, blast shields, and plasma/uranium glass or walls. I did however add a concession that firelocks now block 1 point of radiation. It's not much, but it'll help just a smidge. :)

Media

What I'm dealing with, and why I can't actually in good conscience release said map unless this PR is merged:

image

Changelog

🆑

  • tweak: Radiation shielding objects have been rebalanced, such that objects that players previously assumed would provide reasonable protection from radiation, now factually do. For instance, Radiation Shutters now actually block radiation.

@github-actions github-actions bot added the Changes: YML Changes any yml files label Aug 23, 2024
@ShadesMars ShadesMars self-requested a review August 30, 2024 05:03
@ShadesMars ShadesMars added Priority: 2-High Needs to be resolved soon Size: 4-Small For small issues/PRs labels Aug 30, 2024
@github-actions github-actions bot added the Status: Needs Review Someone please review this label Aug 30, 2024
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Changes: YML Changes any yml files Priority: 2-High Needs to be resolved soon Size: 4-Small For small issues/PRs Status: Needs Review Someone please review this

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4 participants