Increase Trait Point Granularity#775
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OldDanceJacket merged 1 commit intoSimple-Station:masterfrom Aug 22, 2024
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DEATHB4DEFEAT
approved these changes
Aug 21, 2024
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why does this need discussion if the PR makes no effective changes? |
DangerRevolution
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Aug 21, 2024
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I mean merge it if you want, that just means we'll need to update the points of traits to take advantage of this PR, in its own separate PR. |
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Bigger points pool is easier to balance due to having more to work with, but even though you're joking about doing this again in the future--It should never be raised again. |
SimpleStation14
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Aug 22, 2024
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Description
Since we now have a LOT of Traits, and soon to be another fresh batch of Traits coming in now that they've been refactored to offer even more options, it's come up that Traits are kinda hard to balance with the current combination of point costs and allotted starting points. To help alleviate this problem, I've both doubled the point values of every trait in the game, as well as doubled the default allotted starting points. There is now more room to balance trait costs against each other.
I have not however actually made use of the new range of point costs yet, and would like to consult with other contributors and maintainers on which traits need to be adjusted.
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