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14 changes: 8 additions & 6 deletions Content.Client/Camera/CameraRecoilSystem.cs
Original file line number Diff line number Diff line change
@@ -1,13 +1,15 @@
using System.Numerics;
using Content.Shared.Camera;
using Content.Shared.CCVar;
using Content.Shared.Contests;
using Robust.Shared.Configuration;

namespace Content.Client.Camera;

public sealed class CameraRecoilSystem : SharedCameraRecoilSystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly ContestsSystem _contests = default!;

private float _intensity;

Expand Down Expand Up @@ -37,15 +39,15 @@ public override void KickCamera(EntityUid uid, Vector2 recoil, CameraRecoilCompo
if (!Resolve(uid, ref component, false))
return;

recoil *= _intensity;
var massRatio = _contests.MassContest(uid);
var maxRecoil = KickMagnitudeMax / massRatio;
recoil *= _intensity / massRatio;

// Use really bad math to "dampen" kicks when we're already kicked.
var existing = component.CurrentKick.Length();
var dampen = existing / KickMagnitudeMax;
component.CurrentKick += recoil * (1 - dampen);
component.CurrentKick += recoil * (1 - existing);

if (component.CurrentKick.Length() > KickMagnitudeMax)
component.CurrentKick = component.CurrentKick.Normalized() * KickMagnitudeMax;
if (component.CurrentKick.Length() > maxRecoil)
component.CurrentKick = component.CurrentKick.Normalized() * maxRecoil;

component.LastKickTime = 0;
}
Expand Down