Executes preprocessor directives, removes whitespaces, applies constant folding, mangle non exported functions and variable names. Used in "Island Not Found" https://github.com/SalvatorePreviti/js13k-2020 and "Dante" https://github.com/SalvatorePreviti/js13k-2022 (first place on JS13K 2022)
Package is precompiled at https://www.npmjs.com/package/spglsl
It includes a rollup plugin.
For an esbuild plugin, see https://github.com/rottencandy/esbuild-plugin-spglsl
npm i spglsl --saveimport { spglslAngleCompile } from "spglsl";
async function compileFile() {
  const result = await spglslAngleCompile({
    mainFilePath: "myfile.frag",
    mainSourceCode: fs.readFileSync("myfile.frag", "utf8"),
    minify: true,
    // Mangle everything, except uniforms and globals, "main" and function starting with "main"
    mangle: true,
    // Map of global variables to rename
    mangle_global_map: {
      my_uniform_to_rename: "x",
      my_fragment_input_to_rename: "y",
    },
  });
  if (!result.valid) {
    console.log(result.infoLog);
    throw new Error("compilation failed");
  }
  // Prints all the uniform used, key is the original uniform name and value is the renamed uniform, if it was defined in mangle_global_map
  console.log(result.uniforms);
  // Prints all the globals used, key is the original variable name and value is the renamed uniform, if it was defined in mangle_global_map
  // Globals are varying, vertex and fragment input, outputs and buffers ...
  // Globals do not include uniforms.
  console.log(result.globals);
  return result.output;
}There is also an handy rollup and vite plugin:
import { rollupPluginSpglsl } from "spglsl";
const pluginToPassToRollupOrVite = rollupPluginSpglsl({ ...options });MIT license Salvatore Previti Copyright 2020-2022
Angle Copyright 2018 The ANGLE Project Authors.
The project is mostly C++, compiled to WASM with Emscripten and runnable in NodeJS. Look at project/scripts folder on how to install dependencies and build.