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Мод добавляет озвучку ГГ голосами из EFT в зависимости от условий. В качестве кодовой базы использован мод Voiced Actor Expanded 2.1 за авторством LuxoSVK. Использованы наработки других авторов: Ayykyu , Grokitach, Dhatri и других авторов сообщества STALKER ANOMALY (если увидели свою разработку в коде мода и я не упомянул вас - просьба написать мне в Дискорд werwolf969 и я исправлю это недоразумение. Мод рассчитан на работу со сборкой GAMMA.

Новое по сравнению с Voiced Actor Expanded 2.1: Все файлы озвучки были нормализованы по уровню громкости в соответствии со стандартами, чтобы не вызывать дискомфорта при прослушивании. Больше никаких резких выкриков выше громкости игры. Озвучка звуков при надетой маске/шлеме полностью переделана, чтобы передать эффект слышимости звуков изнутри маски, а не как нас слышал бы собеседник. Добавлены звуки при надетом маске/шлеме для всех файлов озвучки для обоих языков озвучки. Изменена структура мода, изменения функций напарников вынесены за пределы axr_companions для лучшей совместимости. Нативно поддерживается озвучка Doom like Weapons Inspections и BHS, меню напарников, BHSRO поддерживается через патч совместимости. Добавлено MCM меню (VARefined) для тонкой настройки мода, возможности настройки:

  • Регулировка громкости озвучки

  • Выбор языка озвучки критериям: по-умолчанию для GAMMA (английская для ISG и Наемников, русская для всех остальных), только русская, только английская.

  • Включение/выключение озвучки убийств.

  • Включение/выключение озвучки клина оружия (при наличии WPO автоматически отключит озвучку клина в нем для избежания дублирования).

  • Включение/выключение озвучки при перезарядке оружия.

  • Включение/выключение озвучки при бросках гранат.

  • Включение/выключение озвучки команд напарникам при наличии напарников.

  • Включение/выключение озвучки боли ГГ из этого мода. Отключение опции поможет в случае, если вам кажется что персонаж издает слишком часто звуки при потере здоровья с включенным BHS/BHSRO.

  • Включение/выключение "приглушенной" озвучки при надетой маске/шлеме.

  • Клавиша ситуативных комментариев ГГ.

  • Клавиша случайных выкриков ГГ.

Изменены веса для вероятности озвучки убийств, теперь они будут происходить реже. Вся озвучка учитывает условия ГГ:

  • ГГ один/в скваде,
  • ГГ в бою недавно/среднее время/длительное время,
  • сквад близко/на средней дистанции/ далеко от ГГ,
  • ГГ здоров/ранен/сильно ранен,
  • уровень жажды/сонливости/пси здоровья/выносливости.

EN

The mod adds Actor voice lines with voices from EFT, depending on the conditions. The mod Voiced Actor Expanded 2.1 is used as the codebase authored by LuxoSVK. Other authors developments were used: Ayykyu, Grokitach, Dhatri and other authors of the STALKER ANOMALY community (if you saw your development in the mod code and I didn't mention you, please write to me in Discord werwolf969 and I will correct this misunderstanding. The mod made with GAMMA modpack in mind.

New compared to Voiced Actor Expanded 2.1: All voice files have been normalized by loudness level in accordance with the standards, so as not to cause any discomfort when listening. No more harsh shouting above the game volume. The sounds when wearing a mask / helmet has been completely redesigned to convey the effect of hearing sounds from inside the mask, and not as the interlocutor would hear us. Added sounds when wearing a mask/helmet for all voice files for both voiced languages. The mod structure has been changed, and changes to partner functions have been moved beyond axr_companions for better compatibility. Natively supported voice acting of Doom like Weapons Inspections and BHS, companions menu, BHSRO is supported through the compatibility patch. Added MCM menu (VARefined) for fine-tuning the mod, customization options:

  • Adjust the voice output volume

  • Select the voice language.: by default for GAMMA (English for ISG and Mercenaries, Russian for everyone else), Russian only, English only.

  • Enable / disable voice-over of kills.

  • Enable / disable weapon jam voiceover (if available, inside WPO will be automatically disabled the jam voiceover to avoid duplication).

  • Enable / disable voice lines when reloading weapons.

  • Enable / disable voice lines when throwing grenades.

  • Enable / disable voice lines for companion commands if there are companions.

  • Enable / disable voice lines for Actor in pain from this mod. Disabling this option will help if you think that the actor makes too many sounds when losing health with BHS/BHSRO enabled.

  • Enable / disable "muffled" sounds when wearing a mask / helmet.

  • Situational comments key voice lines.

  • Random Actor shouting key voice lines.

Changed the weights for the probability of playing voice lines for kills, now they will occur less frequently. All voice lines takes into account Actor conditions:

  • actor alone/in squad,
  • actor in combat recently/average time/long time,
  • squad close/medium distance/ far from actor,
  • actor is healthy/injured/badly injured,
  • thirst/sleepiness/psy health/stamina level of actor.

Implemented reactions:

Grandparent folder Parent folder Folder Description
bhs Contains pain_N sounds for BHS mod
characters_voice buttoncomments Character comments about his wellbeing
characters_voice buttoncomments comment_bleed Comment when character is bleeding out and squadmates can hear you or far from you
characters_voice buttoncomments comment_bleed_squadnear Comment when character is bleeding out and squadmates near you
characters_voice buttoncomments comment_enemy Comment when there is an aggroed enemy far from you and squadmates far from you
characters_voice buttoncomments comment_enemy_far_squad Comment when there is an aggroed enemy far from you and squadmates near you or can hear you
characters_voice buttoncomments comment_enemy_squad Comment when there is an aggroed enemy close and squadmates near you or can hear you
characters_voice buttoncomments comment_hurt Comment when character has low health and squadmates can hear you or far from you
characters_voice buttoncomments comment_hurt_bad Comment when character has very low health and squadmates can hear you or far from you
characters_voice buttoncomments comment_hurt_bad_squadnear Comment when character has very low health and squadmates near you
characters_voice buttoncomments comment_hurt_squadnear Comment when character has low health and squadmates near you
characters_voice buttoncomments comment_mumble Comment when character is not hurt enough and squadmates can hear you or far from you
characters_voice buttoncomments comment_mumble_squadnear Comment when character is not hurt enough and squadmates near you
characters_voice buttoncomments comment_tired Comment when character has low stamina and squadmates can hear you or far from you
characters_voice buttoncomments comment_tired_squadnear Comment when character has low stamina and squadmates near you
characters_voice commands Commands to companions
characters_voice commands add_this_spot
characters_voice commands command_start When player opens menu with companions during combat
characters_voice commands command_stop When player opens menu with companions and no combat is happening
characters_voice commands dont_loot_com_close When companions are ordered to don't loot
characters_voice commands dont_loot_com_far When companions are ordered to don't loot
characters_voice commands dont_loot_com_mid When companions are ordered to don't loot
characters_voice commands dont_loot_com_near When companions are ordered to don't loot
characters_voice commands dont_loot_radio .descriptionWhen companions are ordered to don't loot
characters_voice commands fire_at_will_com_close
characters_voice commands fire_at_will_com_close_aic
characters_voice commands fire_at_will_com_far
characters_voice commands fire_at_will_com_far_aic
characters_voice commands fire_at_will_com_mid
characters_voice commands fire_at_will_com_mid_aic
characters_voice commands fire_at_will_com_near
characters_voice commands fire_at_will_com_near_aic
characters_voice commands fire_at_will_com_too_far_aic
characters_voice commands fire_at_will_radio
characters_voice commands follow_com_close
characters_voice commands follow_com_close_aic
characters_voice commands follow_com_far
characters_voice commands follow_com_far_aic
characters_voice commands follow_com_mid
characters_voice commands follow_com_mid_aic
characters_voice commands follow_com_near
characters_voice commands follow_com_near_aic
characters_voice commands follow_com_too_far_aic
characters_voice commands follow_radio
characters_voice commands forget_all_waypoints
characters_voice commands hide_in_cover_com_close
characters_voice commands hide_in_cover_com_close_aic
characters_voice commands hide_in_cover_com_far
characters_voice commands hide_in_cover_com_far_aic
characters_voice commands hide_in_cover_com_mid
characters_voice commands hide_in_cover_com_mid_aic
characters_voice commands hide_in_cover_com_near
characters_voice commands hide_in_cover_com_near_aic
characters_voice commands hide_in_cover_com_too_far_aic
characters_voice commands hide_in_cover_radio
characters_voice commands ignore_combat_but_help_me When companions are ordered to ignore combat but help the player
characters_voice commands ignore_combat_com_close
characters_voice commands ignore_combat_com_close_aic
characters_voice commands ignore_combat_com_far
characters_voice commands ignore_combat_com_far_aic
characters_voice commands ignore_combat_com_mid
characters_voice commands ignore_combat_com_mid_aic
characters_voice commands ignore_combat_com_near
characters_voice commands ignore_combat_com_near_aic
characters_voice commands ignore_combat_com_too_far_aic
characters_voice commands ignore_combat_radio
characters_voice commands loot_com_close
characters_voice commands loot_com_far
characters_voice commands loot_com_mid
characters_voice commands loot_com_near
characters_voice commands loot_radio
characters_voice commands move_to_point_com_close
characters_voice commands move_to_point_com_close_aic
characters_voice commands move_to_point_com_far
characters_voice commands move_to_point_com_far_aic
characters_voice commands move_to_point_com_mid
characters_voice commands move_to_point_com_mid_aic
characters_voice commands move_to_point_com_near
characters_voice commands move_to_point_com_near_aic
characters_voice commands move_to_point_com_too_far_aic
characters_voice commands move_to_point_radio
characters_voice commands start_patrolling
characters_voice commands stay_close_com_close
characters_voice commands stay_close_com_close_aic
characters_voice commands stay_close_com_far
characters_voice commands stay_close_com_far_aic
characters_voice commands stay_close_com_mid
characters_voice commands stay_close_com_mid_aic
characters_voice commands stay_close_com_near
characters_voice commands stay_close_com_near_aic
characters_voice commands stay_close_com_too_far_aic
characters_voice commands stay_close_radio
characters_voice commands stay_far_com_close
characters_voice commands stay_far_com_close_aic
characters_voice commands stay_far_com_far
characters_voice commands stay_far_com_far_aic
characters_voice commands stay_far_com_mid
characters_voice commands stay_far_com_mid_aic
characters_voice commands stay_far_com_near
characters_voice commands stay_far_com_near_aic
characters_voice commands stay_far_com_too_far_aic
characters_voice commands stay_far_radio
characters_voice commands stealth_com_close
characters_voice commands stealth_com_far
characters_voice commands stealth_com_mid
characters_voice commands stealth_com_near
characters_voice commands stealth_radio
characters_voice commands stop_patrolling
characters_voice commands stop_stealth_com_close
characters_voice commands stop_stealth_com_far
characters_voice commands stop_stealth_com_mid
characters_voice commands stop_stealth_com_near
characters_voice commands stop_stealth_radio
characters_voice commands wait_com_close
characters_voice commands wait_com_close_aic
characters_voice commands wait_com_far
characters_voice commands wait_com_far_aic
characters_voice commands wait_com_mid
characters_voice commands wait_com_mid_aic
characters_voice commands wait_com_near
characters_voice commands wait_com_near_aic When companions are ordered to wait
characters_voice commands wait_com_too_far_aic When companions are ordered to wait
characters_voice commands Wait_Radio When companions are ordered to wait
characters_voice dialogs Story IDs can be fetched from files like this https://github.com/Tosox/STALKER-Anomaly-gamedata/blob/v1.5.2/gamedata/configs/creatures/spawn_sections_bar.ltx
characters_voice dialogs end_regular When player closes the dialog with non-unique NPC
characters_voice dialogs end_unique When player closes the dialog with NPC that has story_id
characters_voice dialogs end_unique_bar_visitors_stalker_mechanic When player closes the dialog with NPC that has story_id "bar_visitors_stalker_mechanic"
characters_voice dialogs start_regular When player starts the dialog with non-unique NPC
characters_voice dialogs start_unique When player starts the dialog with NPC that has story_id
characters_voice dialogs start_unique_bar_visitors_stalker_mechanic When player starts the dialog with NPC that has story_id "bar_visitors_stalker_mechanic"
characters_voice player Character reactions
characters_voice player death When character dies
characters_voice player exhausted When character is exhausted
characters_voice player fear When character has low psy health
characters_voice player grenade_throw When grenade is thrown and enemy close and squadmates far
characters_voice player grenade_throw_squad When grenade is thrown and enemy close and squadmates near or can hear you
When grenade is thrown and enemy far and squadmates near or can hear you
characters_voice player gun_jam When gun jams and enemy is far or there is no enemy
characters_voice player gun_jam_alone When enemy close and gun jams and squadmates are far
When combat intensity is medium and enemy is far and gun jams
characters_voice player gun_jam_squad When enemy close and gun jams and squadmates near or can hear you
characters_voice player hit_by_burn After some time after character was hit by damage with burn type
characters_voice player hit_by_chemical_burn After some time after character was hit by damage with chemical burn type
characters_voice player hit_by_explosion After some time after character was hit by damage with explosion type
characters_voice player hit_by_fire_wound After some time after character was hit by damage with fire wound type
characters_voice player hit_by_light_burn After some time after character was hit by damage with light burn type
characters_voice player hit_by_shock After some time after character was hit by damage with shock type
characters_voice player hit_by_strike After some time after character was hit by damage with strike type
characters_voice player hit_by_wound After some time after character was hit by damage with wound type
characters_voice player hunger Player voice (Russian) — hunger
characters_voice player hurt When character is hungry
characters_voice player hurt_bad When character has very low health
characters_voice player kill_comment_common_squad While combat intensity is medium and when character kills anything far and squadmates near you
characters_voice player kill_comment_common_state1 While combat intensity is low and when character kills anything far
characters_voice player kill_comment_common_state2 While combat intensity is medium and when character kills anything far and squadmates can hear you or far from you
characters_voice player kill_comment_common_state3 While combat intensity is high and when character kills anything far and squadmates are far
characters_voice player kill_comment_mutant_squad While combat intensity is medium and when character kills a mutant far and squadmates near you
characters_voice player kill_comment_mutant_state1 While combat intensity is low and when character kills a mutant far
characters_voice player kill_comment_mutant_state2 While combat intensity is medium and when character kills a mutant far and squadmates can hear you or far from you
characters_voice player kill_comment_mutant_state3 While combat intensity is high and when character kills a mutant far and squadmates are far
characters_voice player kill_comment_stalker_squad While combat intensity is medium and when character kills an npc far and squadmates near you
characters_voice player kill_comment_stalker_state1 While combat intensity is low and when character kills an npc far
characters_voice player kill_comment_stalker_state2 While combat intensity is medium and when character kills an npc far and squadmates can hear you or far from you
characters_voice player kill_comment_stalker_state3 While combat intensity is high and when character kills an npc far and squadmates are far
characters_voice player kill_confirm_common_squad While combat intensity is low and when character kills anything close and squadmates near or can hear you
While combat intensity is high and when character kills anything far and squadmates near or can hear you
characters_voice player kill_confirm_common_state1 While combat intensity is low and when character kills anything close and squadmates are far from you
characters_voice player kill_confirm_common_state2 While combat intensity is medium and when character kills anything close
characters_voice player kill_confirm_common_state3 While combat intensity is high and when character kills anything close
characters_voice player kill_confirm_mutant_squad While combat intensity is low and when character kills a mutant close and squadmates near or can hear you
While combat intensity is high and when character kills a mutant far and squadmates near or can hear you
characters_voice player kill_confirm_mutant_state1 While combat intensity is low and when character kills a mutant close and squadmates are far from you
characters_voice player kill_confirm_mutant_state2 While combat intensity is medium and when character kills a mutant close
characters_voice player kill_confirm_mutant_state3 While combat intensity is high and when character kills a mutant close
characters_voice player kill_confirm_stalker_squad While combat intensity is low and when character kills an npc close and squadmates near or can hear you
While combat intensity is high and when character kills an npc far and squadmates near or can hear you
characters_voice player kill_confirm_stalker_state1 While combat intensity is low and when character kills an npc close and squadmates are far from you
characters_voice player kill_confirm_stalker_state2 While combat intensity is medium and when character kills an npc close
characters_voice player kill_confirm_stalker_state3 While combat intensity is high and when character kills an npc close
characters_voice player loot_open When player opens a box or looting npc body or mutant
characters_voice player loot_open_box When player loots a box
characters_voice player loot_open_mutant When player loots a mutant
characters_voice player loot_open_npc When player loots an npc
characters_voice player on_item_before_use When character uses an item
characters_voice player on_item_before_use_bandage When character uses a bandage
characters_voice player on_item_before_use_bandage_last When character uses the last bandage
characters_voice player on_item_before_use_last When character uses the last of an item
characters_voice player on_item_before_use_type_drink When character drinks something
characters_voice player on_item_before_use_type_drink_last When character drinks something
characters_voice player on_item_before_use_type_food When character eats food
characters_voice player on_item_before_use_type_food_last When character eats the last food
characters_voice player on_item_before_use_type_meds When character uses medicine
characters_voice player on_item_before_use_type_meds_last When character uses medicine
characters_voice player pain When character receives a hit
characters_voice player pain_bad When character receives a hit and health is low
characters_voice player reloading When character is reloading and enemy close
characters_voice player reloading_ammo_low When character is reloading last magazine
characters_voice player reloading_ammo_out When character is reloading and runs out of ammo (configured in configs)
characters_voice player sanity When character has very low psy health
characters_voice player sleepiness When character is sleepy
characters_voice player thirst When character is thirsty
characters_voice random_shouts Random shouts
characters_voice random_shouts random Just random shouts
characters_voice random_shouts random_long Random shouts with especially long duration, have personal cooldown to make these rare
characters_voice squad Reactions to squad changes
characters_voice squad squadmate_died When squadmate dies
characters_voice squad squadmate_hit When squadmate receives damage
characters_voice squad squadmate_joined When new squadmate joins
characters_voice squad squadmate_left When squadmate left
grok Contains sounds for doom-like inspection mod
gunslinger_controller actor Contains sounds for struggling from controller suicide

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  • Python 66.4%
  • Shell 21.0%
  • TeX 12.6%