Now power the Stalker Anomaly GAMMA DB web app (source).
All output files are written to the game's bin/ folder.
If you are using MO2, they would be in the MO2/overwrite/bin folder.
- Install the mod
- Launch the game and load a save.
- Open the debug launcher UI (F7) to access the export commands.
- Switch the game to the desired language in settings
- Run Export all and wait for all
[END]messages in the console (outfits, weapons, and melee are async - wait for all three) - Run Export translations - this reads the existing exported CSVs and translates all keys found in them
- Repeat steps 1-3 for each additional language
- Each export produces a CSV file with the first column being the item's section ID and the remaining columns being stats
- Headers are translation keys (e.g.
pda_encyclopedia_name) rather than translated text, so the CSVs are language-independent - Item names and descriptions are also stored as translation keys (e.g.
st_wpn_ak74) and resolved via the translation files - Translation CSVs (
en_us.csv,ru_ru.csv) map every key to its translated value in that language - Some exports produce multiple files split by type (e.g.
export_weapons_pistol.csv,export_outfits_outfit_heavy.csv)
To generate icons:
- Update
data/export_item_icons.csv - Add a new executable to your MO2 that points at
scripts\extract-weapon-and-outfit-icons.batand starts at your Anomaly folder - Run it