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This repository was archived by the owner on Oct 8, 2025. It is now read-only.
General summary:
Basically almost all antags need to be tweaked.
General idea:
Make round ending antags spawn much less and make them much weaker (so sec can deal with them instead of the crew needing to help) (blob, nukies, dragon [slightly], bingle [mostly fine if sec is competent but that might be an issue], [revs and coscult are fine I think, feel free to debate about that]]....)
nerf not round ending antags (less than the round ending antags but still)(heretic, syndies, [that is mostly it I think]
Details:
Dragon - need a slight nerf to be a bit easier to deal with by only sec:
Probably carp spawn rate going down is the best way (craps could spawn less and less the longer the rift is alive stopping at some minimium)
Nukies - debuffing their DPS a little probably so crew doesnt need to arm (exception - warops; I guess?) (Feel free to debate about this one)
blob - right now requires whole crew to help out, so:
Spawn rate way down alongside spawning much later on
Make the reflective tile weaker to projectile weapons (and malee)
General debuffa to most things, could up the point production slightly but that's all.
bingles - probably nerf the stun mechanic so the 3 existing officers dont get stun locked and pitted (maybe up their health regen up a bit since it might mostly just not exist rn, maybe put it on no dmg cooldown or smth)
heretic - make them be rolled slightly less but mostly fine
sydines/sleapers - make them select less (2-6 for Syndies, 1-3 for sleepers, depending on pop) people when rolled. Also maybe make sleepers a bit more rare since rn they are almost guaranteed every round. (And maybe make corporate very rare ig)
Devil is fine as it is. Very good RP focused antag.
Revs and coscult also are rather fine, maybe nerf the coscult weapons and armor slightly but that's all.
These are just ideas I came up with in the moment I have not put special though to them just general ideas I got from the time I have played. Feel free to debate them and propose any other changes/changes to my ideas if you think they are needed.
(If I missed an antag I am sorry, I am writing this from my head)
General summary:
Basically almost all antags need to be tweaked.
General idea:
Details:
Probably carp spawn rate going down is the best way (craps could spawn less and less the longer the rift is alive stopping at some minimium)
Spawn rate way down alongside spawning much later on
Make the reflective tile weaker to projectile weapons (and malee)
General debuffa to most things, could up the point production slightly but that's all.
These are just ideas I came up with in the moment I have not put special though to them just general ideas I got from the time I have played. Feel free to debate them and propose any other changes/changes to my ideas if you think they are needed.
(If I missed an antag I am sorry, I am writing this from my head)