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… refine_grpc_serde_code
Yancey0623
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May 10, 2018
| if (!out_name.empty()) { | ||
| e.WriteString(VarMsg::kOutVarnameFieldNumber, out_name); | ||
| if (platform::is_gpu_place(ctx.GetPlace())) { | ||
| // GPU data is copied to CPU buffer when sending, |
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It's better to surround this block by ifdef PADDLE_WITH_CUDA .
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It's not cuda codes actually in this block, only to free cpu memory.
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Still WIP, @gongweibao this fix the variable_response.cc proto message varints length bug, reference: https://developers.google.com/protocol-buffers/docs/encoding#packed
Part work of #9766