Releases: NotThorny/AttackModifier
Attack Modifier v2.1
Universal Version Support
- All* Grasscutter versions are now supported
- Changed opcode checking to not rely on the dependency jar
* Very old Grasscutter versions may have issues due to changes in src structure
Stability
With this update, the plugin should be semi-permanently stable, without needing to update for characters or for version changes as both are now handled automatically.
Any new or existing issues are welcomed in issues.
Attack Modifier v2.0
The Config Update
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New characters are now added automatically
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Rewrote config system
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Old configs are automatically updated when the server is started
Config Updating
While any existing configs should be updated automatically, if you run into any strange issues with them please make a new issue with your config file and context on where it occurred.
Note on server version
Unfortunately due to the way that adding attacks works by checking packet opcodes, if you change server version then you still must compile this plugin with that specific jar as a dependency. I have included a jar for use with 5.3 and another for 4.0. This is old behavior, but as there has been no note on it before, this is to clarify.
Please make sure to get the one for the game version you are using.
Attack Modifier v1.8
5.0 Update
- Updated to work on 5.0
- Added 5.0 characters
Attack Modifier v1.7
Fixed on 4.7
- Fixed not functioning on 4.7
- Deps updated
- Fixed unintended continuation of code
Attack Modifier v1.6
Added all new characters up to 4.7
- Added option to change offset of spawned gadget
- Updated dep
Next update plans
- Rewrite config to never need to add new characters again
- I'll do it soon(TM)
Attack Modifier v1.5
Support Grasscutter 1.7.0 (Game 4.0)
- Updated to work on Grasscutter 1.7.0
- Added 4.0 characters
Attack Modifier v1.4
Support Grasscutter 1.6.0 Release
- Updated to meet GC 1.6.0 requirements
- All new characters added to config
- Small redundancy fixes
Requires Grasscutter 1.6.0 or newer to work, please use the previous release (v1.3) if you are on an older version of Grasscutter than 1.6.0
Attack Modifier v1.3
Functionality Addition
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Added ability to set gadgets on a per-uid basis.
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Accounts will have a separate config generated for their specific UID.
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Users that only use one account may not notice any difference, but if you use multiple accounts you will have to set gadgets for each account separately (or just copy the contents of the other account's config into the new one).
Configs will be located in grasscutter\plugins\AttackModifier and the account UID is the name of the file.
Updating from an older version of AttackModifier:
As the new configs are per-uid, your old gadgets will be in the original 'config' file in the above config path.
If you want to keep the same gadgets, you can either rename that 'config' to be your account's uid, or copy the full contents of that file to a new .json named with your uid, either by logging in and attacking once/using /at set, or by making the file manually.
Updated to work on latest Grasscutter release - 1.5.0
Added unstable questing version - only use that with 2.0.0-unstable questing version of GC or Yuuki "Grasscutters-original" build
Attack Modifier v1.2
Function Change
- Turning on/off added attacks is now determined on a per-uid basis using a blacklist. All users blacklisted will have effects disabled.
- Users are added to and removed from the blacklist using the same commands as before:
/at on|off - Blacklist can be modified manually from the
\plugins\AttackModifier\"blacklist.json" file
Attack Modifier v1.1
3.3 Update
- Added 3.3 characters
- Made compatible with the release of GC supporting game 3.3
Updated to use official GC release for 3.3, using any other fork or jar may not work correctly.
Made for game version 3.3, may not work on other versions. Please use release v1.0 for game 3.2 and earlier
Fixed #10