Releases: NeverSinkDev/NeverSink-Filter-for-PoE2
NeverSink's PoE2 Filter - version 0.8.3 - Tiering and long-term improvements
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
- Adjusted the filter to highlight ANY exceptional base (either 24%+ quality or extra socket) and give the really good ones some extra highlight (Previously the filter was highlighting exceptional bases as long as the base is somewhat good)
- Reliquary keys and calamity fragments now use the fragments visual style. The old red 'artefact' theme is reused for exceptional items with good bases
- Added a rule for rare tablets (tablets drop VERY rarely in a rare/corrupted form and these are almost always worth around ~10ex)
- Ongoing adjustments to the general tiering strategy. This is consistent out of dozens of individual changes. The main takeaway is that the filter will be better at evaluating drops better
- Added an additional low tier for lineage gems in order to still show some of the low-mid-cost lineage gems (between ~3.5-9ex).
- Currency tiering thresholds have been slightly adjusted. B tier threshold is slightly lower, C tier threshold is slightly higher.
- Exotic coinage has been moved from the general currency to currency-artefacts. Just as a note: these are treated differently, because they drop in large quantities, only when running expedition content and filtering by their pure economic value can lead to undesirable results.
- Tiny basetype tiering adjustments
- ILVL83 flasks are now shown ob uber-strict
- Changed a few uniques such as the 'Spire of Ire' was way higher tiered than intended.
- Regular tablets are all tiered a tier lower now.
- Many unique tiering adjustments notably 'The unborn lich' and 'Grip of Kulemac' is now in the 'T3-boss tier' as they are rather unexciting
- Some fixes for the 'remaining tiered items' to prevent them from highlighting tiered precursor emblems
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.8.2 - Economy update for Abyss
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
ECONOMY RELATED CHANGES:
- Reenabled many economy based sections, now that GGG has enabled APIs and the quality of the data is good enough
- Integrated all new uniques into the economy and given appropriate safeguards
- Lineage gems are now fully economy tiered (with safeguards)
- Abyss currencies are now economy tiered (with safeguards)
- Catalysts are now fully economy tiered (with safeguards)
BASETYPE TIERING CHANGES:
- The rule to highlight ilvl81+ normal wands now highlights different wands and is now disabled on very strict
- Adjusted the tiering for wands, staves and spears
- Finetuned the tiering a bit with the focus of making it more strict towards untiered bases. This mostly affects very strict and uber strict.
GEM RELATED CHANGES
- Increased the arealevel requirement for skill and spirit gems from 78->79. This is due to level 18 gems being less common than before in T15 maps it seems.
- Added a new rule to highlight support gems with additional highlight until you reach arealevel 79 (T15 maps). From my experience, the extra gem tiers and other changes lead to me needing a lot more uncut support gems. This rule is hidden on uber strict (note that very strict won't show uncut support gems in T15+ maps at all)
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.8 - Third Edict Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
NEW CONTENT:
- Purged all renamed and removed items from the filter
- Added new essences, currencies, omens, fragments, splinters, calamity fragments, socketables and others to the filter
- Tiered in all the new basetypes
- Added a new tierlist for lineage gems
RARE TIERING AND UNIDENTIFIED TIERED ITEMS:
- In all endgame sections Belts+Rings+Amulets have been merged to reduce complexity.
- In all endgame sections Belts+Rings+Amulets now have 4 tiers instead of 3
- Removed the previous UnidentifiedItemTier rules.
- The unidentified item tier system has been merged into the general rare/magic tiering.
- Added a new system of Unidentified rules that covers explicit cases for Every magic/rare item for Ranks A,B,C and Tiers 2,3,4+. The result is a comprhensive system that works with all strictnesses and is completely adjusted from the tiering section on filterblade.
- Added extra rules for highlighting any T4 and any T5 item. These are designed to highlight low rank items and also act as a safeguard.
LEVELING ADJUSTMENTS:
- Items below arealevel 3 now have additional highlight
- Reduced the highlight of catch-all rules for magic and normal items. The intent is for them to be less highlighted on higher strictnesses and also work better with the new FilterBlade build-auto-adjuster
- Added dedicated rules for Shields highlighting to allow for better customization
IDENTIFIED MODS:
- Identified items use a new theme
- Introduced a set of identified mod rules. These are currently designed to spot items with valuable chase mods for general and more importantly recombinator crafting (such as 35% movement speed, +3 amulets, high tier phys damage weapons etc). I expect many of these drops to sell well. Once the meta has settled I'll the PoE1-styled combo rules as well.
EXCEPTIONAL ITEMS:
- Added a set of rules to find valuable overquality/oversocketed (exceptional) items.
- Added a set of rules to find overquality/oversocketed items that are chance bases
- Added a set of rules to detect overquality/oversocketed UNIQUE items
ARCHITECTURE IMPROVEMENTS & MINOR CHANGES:
- A lot of small filter structure and style adjustments
- Built additional tooling for economy tiering improvements to better deal with outliers and anomalies
- Expanded my language model to support full themes in a better way
- Added new tooling to better scour all files from outdated items
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.8a - Third Edict Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
NEW CONTENT:
- Purged all renamed and removed items from the filter
- Added new essences, currencies, omens, fragments, splinters, calamity fragments, socketables and others to the filter
- Tiered in all the new basetypes
- Added a new tierlist for lineage gems
RARE TIERING AND UNIDENTIFIED TIERED ITEMS:
- In all endgame sections Belts+Rings+Amulets have been merged to reduce complexity.
- In all endgame sections Belts+Rings+Amulets now have 4 tiers instead of 3
- Removed the previous UnidentifiedItemTier rules.
- The unidentified item tier system has been merged into the general rare/magic tiering.
- Added a new system of Unidentified rules that covers explicit cases for Every magic/rare item for Ranks A,B,C and Tiers 2,3,4+. The result is a comprhensive system that works with all strictnesses and is completely adjusted from the tiering section on filterblade.
- Added extra rules for highlighting any T4 and any T5 item. These are designed to highlight low rank items and also act as a safeguard.
LEVELING ADJUSTMENTS:
- Items below arealevel 3 now have additional highlight
- Reduced the highlight of catch-all rules for magic and normal items. The intent is for them to be less highlighted on higher strictnesses and also work better with the new FilterBlade build-auto-adjuster
- Added dedicated rules for Shields highlighting to allow for better customization
IDENTIFIED MODS:
- Identified items use a new theme
- Introduced a set of identified mod rules. These are currently designed to spot items with valuable chase mods for general and more importantly recombinator crafting (such as 35% movement speed, +3 amulets, high tier phys damage weapons etc). I expect many of these drops to sell well. Once the meta has settled I'll the PoE1-styled combo rules as well.
EXCEPTIONAL ITEMS:
- Added a set of rules to find valuable overquality/oversocketed (exceptional) items.
- Added a set of rules to find overquality/oversocketed items that are chance bases
- Added a set of rules to detect overquality/oversocketed UNIQUE items
ARCHITECTURE IMPROVEMENTS & MINOR CHANGES:
- A lot of small filter structure and style adjustments
- Built additional tooling for economy tiering improvements to better deal with outliers and anomalies
- Expanded my language model to support full themes in a better way
- Added new tooling to better scour all files from outdated items
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.7.8a - New Socketable Finetuning
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
Improved initial tiering of the new socketables and added the 9 new uniques to the tierlists to get more of those satisfying shwing sounds.
All items will be connected to the economy data, once it's available.
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.7.8 - New Socketables
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
I quickly emergency added all new runes, talismans and sockets into the filter. All new socketables are A-tiered for now, with the hedgewitch being S-tier.
Additionally I've adjusted the economy based tiering to match the buffed PoE2 "Mythic" uniques to be stronger.
Finally, while I don't know all of the new added uniques, the filter has been built in a way to always highlight unknown or new unique bases. So the new uniques should be highlighted in a 'error-pink' color, usually indicating that the unique is unknown.
On a side note, this PoE2 patch dropping exactly during the PoE1 patch notes, with no previous item info. So expect more finetuning tomorrow, once all the items have been found and revealed.
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.7.7 - Unidentified Item Tier
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
Introduced the new command 'UnidentifiedItemTier' into the filter. This command allows highlighting rare/magic items with the suffix (tier X).
The initial implementation is a bit rough. It focuses on providing large scale highlight for high tier items and removes them from being hidden.
Additionally you can customize this property pretty much everywhere on filterblade.
You can expect a more thorough and implementation in the next league, that will likely break some existing changes.
CHANGES:
- Added a new section "HighModtier"
- The optional "ConditionalHiders" by default never hides items above Tier 3.
- Introduced the UnidentifiedItemTier command in other niche spots, where it makes sense.
- Restructured the filter a bit to make it ensure that crafting/hiding/tier highlights are playing nicely together.
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.7.5 - TEN YEAR UPDATE
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
Ten years ago the first version of the filter was released. This update is a celebration of that.
To celebrate that, we've added a new style - "COBALT".
Also there's further improvements to tiering and economy treatment!
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.7.4 - Tiering and Economy Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
This update focuses on further improving the tiering rules in the filter. If all goes well, starting with this update and the next days filterblade will have economy updated versions again.
CHANGES:
- Further added safeguards to the automated tiering algorithm
- Tiered all economy based tierlists again
- Added all unique tablets to the filter (currently all in T2)
- Added the Rampart Tower Shield as a chancing base
- Further adjusted the architecture changes done in 0.7.2 to help with the sorting of rules
Developed by NeverSink
NeverSink's PoE2 Filter - version 0.7.3 - New Rune Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
Added the new Adept, Robust and Resolve runes.
Developed by NeverSink