I'm Maries โ a curious builder who loves crafting immersive games and LLM-powered experiences. Over the last 6+ years I've worn many hats across Java-centric backends, shaders, and playful UIs, and I still get that ๐ง โจ spark when solving tricky problems.
- ๐ Led a 48-hour mini GameJam team to ship a puzzle-platformer featuring real-time weather-driven shaders and adaptive music cues.
- ๐งฉ Built a reusable Jam starter kit (scene loader, input maps, dialogue DSL) so we iterate on mechanics instead of boilerplate.
- ๐จ Obsessed with polish: cinematic camera sweeps, juicy particle accents, and accessibility toggles make every entry shine.
- โ Java & Kotlin for gameplay services and live ops tooling
- ๐ Python for LLM agents, prompt pipelines, and evaluation harnesses
- ๐น๏ธ Unity, Godot, and bespoke engines for tactile interactions
- โ๏ธ AWS/GCP for scalable scoring boards and Jam backend infra
- ๐ฆ Twitter / X: @promethurs
- ๐ผ LinkedIn: linkedin.com/in/mairuis
- ๐ Portfolio: mairuis.dev




