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Description
This is a feature update for ME3Tweaks Mod Manager. See the bottom of this post for re-release updates.
New features
- LE2 now supports Squadmate Merge, thanks to naNuke and Mith heavily editing the LE2 Squad select SWF file and detailing how to hook it up in package files. Thanks to many mod devs for testing this feature in beta
- You can now include a save file in LE game diagnostics. OT is not supported as the save file parsers for these games are not fully implemented in Mod Manager and there isn't even a C# parser for ME1 saves
- Mod Manager now has a basic URI system which allows you to open mod manager from a web link when registered. You will find these links used in various places such as when requesting a log file
- You can now deploy and import batch install group files. This is fairly barebones right now and will be improved upon in the future with things such as nexus update checks
Changed features
- Mod deployment now checks for shipping other mods TFC files. Mods that ship other mod's TFC files will be liable to being blacklisted from import due to it breaking features such as texture install. Deployment is not blocked in this build, but may be in the future depending on how reliable the detection of this is
- You can now filter deployment status messages in the dialog that shows up when you click them
- The title bar of Mod Manager will now be black if you are using dark theme
Bugfixes
- Your LE1 console keybinds will now be preserved across config merges. Before they were just wiped out because a vanilla copy was used. These won't persist until you assign a keybinding with 8.2 or newer (8.1 binded items will not persist)
- Linking an ME1 backup takes far less time and memory. There was a bug that was invalidating the vanilla database file on every lookup due to ME1 having a polish version which resulted in a slightly different lookup logic, which was bugged
- Texture installations should work after an existing batch install that had a texture installed by re-ordering when a merge takes place to be before textures are installed
- Fixed issues with email merge for LE2 in batch installer
Bugfix update July 14, 2023
- Saves imported from the ME3Tweaks Log Viewing Service will now import in a usable fashion (before, the game would not see them)
- Saves imported from the ME3Tweaks Log Viewing Service will now import to the correct game for Game 3. The save format for these games are the same, so it was defaulting to ME3
- Drag and Drop operations menu now properly shows Game 3 operations. It was accidentally locked to LE Generation only
- Update M3 Protocol to support opening saves with Trilogy Save Editor
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