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Pull requests: LunarG/gfxreconstruct
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Use a global map to track Shader ID to LRS associations
#2632
opened Jan 27, 2026 by
davidd-lunarg
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Fix physical device discovery at replay time
#2627
opened Jan 26, 2026 by
marius-pelegrin-arm
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Draft
Move block parsing to preload for optimized --preload-measurement-range performance
#2625
opened Jan 23, 2026 by
jzulauf-lunarg
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Add proper vkFrameBoundaryANDROID handling
#2623
opened Jan 23, 2026 by
marius-pelegrin-arm
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Remove create pipeline cache control feature during replay
#2620
opened Jan 21, 2026 by
bartosz-muszarski-arm
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Disable
offscreen_swapchain_frame_boundary swapchain option when VK_EXT_frame_boundary is not supported
#2604
opened Jan 15, 2026 by
nickdriscoll-lunarg
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Pass original pipelines to CreateRayTracingPipelines during capture.
#2600
opened Jan 14, 2026 by
locke-lunarg
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Draft
capture: unleash the chaos (aka 0-based frame numbering)
#2588
opened Jan 6, 2026 by
antonio-lunarg
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Draft
Remove unnecessary payload
data_size duplication
#2575
opened Dec 19, 2025 by
marius-pelegrin-arm
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[Prototype][Don't submit] Add frame looping and profiling capabilities to gfxr replay
#2573
opened Dec 18, 2025 by
olehkuznetsov
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Set current ParsedBlock on decoders and consumers
#2567
opened Dec 16, 2025 by
davidd-lunarg
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Draft
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