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Add proper offscreen frame boundary handling #2507
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@@ -58,8 +58,8 @@ struct ReplayOptions | |
| bool flush_measurement_frame_range{ false }; | ||
| bool flush_inside_measurement_range{ false }; | ||
| bool force_windowed{ false }; | ||
| uint32_t windowed_width{ 0 }; | ||
| uint32_t windowed_height{ 0 }; | ||
| uint32_t windowed_width{ 320 }; | ||
| uint32_t windowed_height{ 240 }; | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. what does that mean? where/how did we populate don't think we should change here.
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is the default place for initialization of all replay options. These magic numbers come from "magic constants" I erased at the top of The PR is cut into two commits and the first commit is just cleaning these default values and how the values are (not) transferred to the WSI |
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| bool force_windowed_origin{ false }; | ||
| int32_t window_topleft_x{ 0 }; | ||
| int32_t window_topleft_y{ 0 }; | ||
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I wonder if "force_ext_frame_boundary" might be a better name for all of these.