fix: cross-animation state machine transitions#513
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When transitioning between animations in the state machine, the marker was being set before the new animation was loaded, causing it to resolve against the old animation's marker data. This reorders state entry to: 1. Clear stale marker before load 2. Load the new animation (with autoplay suppressed) 3. Apply marker against the newly loaded animation data 4. Set playback mode, then autoplay last Also resets current_frame and updated flag in renderer clear() so stale frame state from the previous animation does not carry over.
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Summary
Fixes cross-animation state machine transitions where returning to a previous animation (e.g., Second Scene → Main Scene) would cause the animation to stop rendering.
load_animation()re-applies the saved theme after loading, but themes are animation-specific. Stale slot values from the old animation causedflush_slots()to fail, silently breakingrender()and preventingOnCompletefrom ever firing.