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WIP/RFC: Add abi tags for ucrt/cxxlib #59029
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@giordano do we have any packages that require building with
g++on macOS? I know we used to, which is why we shiplibstdc++on macOS and open it as part of CSL, but I just loaded WGLMakie and it didn't pick up any libraries that actually use it. If we can actually convince ourselves that we'll never have the situation where most things uselibc++but a few things uselibstdc++, then I think we're fine to do this Keno's way. Otherwise, I think we need to havelibstdcxx_versionandlibcxx_versionso Julia can express that it is simultaneously loading two different C++ stdlibs.There was a problem hiding this comment.
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Just to state it explicitly, mixing C++ implementations is a BAD idea, but one way it can come about and not be fatal is if a library uses C++ internally (and does not take in/give out C++ objects through its API). If you have two such libraries loaded at once, you need to ensure that you're selecting versions of those libraries that agree on the minimum version of libstdc++, despite the fact that 99% of your program is using libc++.
I was under the impression that we did have sub-trees of dependencies running using libstdc++ even on macOS/FreeBSD, but perhaps that is no longer the case and we don't have to fear this anymore.r
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Yes, there are a bunch of packages which do use g++ on macOS.
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Can we assemble a list. Why are they using g++ do they specifically care about libstdc++ or is there an issue with clang? If the latter, can we try rebuilding them with g++ but linking libc++? gcc should support it.
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This is what I found with a quick search (
CC=gccandCMAKE_TARGET_TOOLCHAIN.*gcc):Unclear why gcc is needed (sometimes it may be due to OpenMP runtime, but unclear just by reading the code):
Can probably be fixed by using LLVMOpenMP for OpenMP runtime:
Because of JuliaPackaging/Yggdrasil#7139 (they claim a newer SDK didn't help, without providing more information):