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@JBenda JBenda commented Jul 16, 2025

Adapt Unreal Example:

  • Updated project file to UE5.6
  • Reload example story (inkcpp compiler changed since last release).

Minor Code Changes:

  • Reorder member initializer
  • Add virtual destructor

UE5.6 API changes:

  • Editor plugin now needs no notify if it exists (ShouldFindEditorForAsset), we do not support an in-engine editor.

PIpelineChanges:

  • Add artifact for UE5.6

BuildSystem:

  • Set UE5.6 as the default UE version for building.

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Ink Proof Results

These results are obtained by running the Ink-Proof Testing Suite on the compiled binaries in this pull request.

System Results
Linux x64 130/130 passed
MacOSX-ARM DISABLED
MacOSX DISABLED
Windows x64 130/130 passed

@JBenda JBenda merged commit 4263031 into master Jul 16, 2025
14 checks passed
@JBenda JBenda deleted the feature/UE5.6 branch July 16, 2025 18:46
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2 participants