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This repository was archived by the owner on Jan 4, 2022. It is now read-only.
This repository was archived by the owner on Jan 4, 2022. It is now read-only.

Support multiple Graphics Command Buffers #30

@psuong

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@psuong

1 Command Buffer is easy to debug and queue, but if you have multiple command buffers it might just be faster to have multiple command buffers to construct and execute on the render pipeline.

Ideas:

  • A command buffer per canvas sort order layer
    • Downside is thinking about how to execute in a particular order correctly.

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