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mrdoob and others added 30 commits October 31, 2018 09:54
Background Shader: Simplify vertex shader
do gpu picking with 1x1 pixel render target
Background Shader: Support decoding, tone mapping, and output encoding
Cube Shader: Support decoding, tone mapping, and output encoding
mrdoob and others added 28 commits December 6, 2018 10:57
Examples: Moved RaytracingWorker to BufferGeometry.
One of the links contain Chinese parameter (the fiddle link, to be exact). It would break the link itself.

And I changed much of those English punctuation to Chinese version for better experience.
and also punctuation transformation
Title translation may be over-translate. Just leave as is.
Title translation may be over-translate. Just leave as is.
Docs: Update SkinnedMesh page
SoftwareRenderer: Fully support BufferGeometry
ShapeGeometry: Handle CW boundary with CW holes
EditorControls: pass target for getCenter / getBoundingSphere
MTLLoader support for emissive / emissiveMap
MMDPhysics: Update bone position directly with the rigid body
@HypnosNova HypnosNova merged commit 23b1db9 into updateRollup Dec 29, 2018
HypnosNova pushed a commit that referenced this pull request Dec 29, 2018
merge the commit from upstream
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