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translate math part
Docs: Clean up
BufferGeometry docs: clarification
Background Shader: Simplify vertex shader
do gpu picking with 1x1 pixel render target
Background Shader: Support decoding, tone mapping, and output encoding
Cube Shader: Support decoding, tone mapping, and output encoding
WebGLRenderLists hashing optimization
Examples: Moved RaytracingWorker to BufferGeometry.
One of the links contain Chinese parameter (the fiddle link, to be exact). It would break the link itself. And I changed much of those English punctuation to Chinese version for better experience.
and also punctuation transformation
Docs: Update SkinnedMesh page
Docs: Clean up
Docs: Translation for zh-CN
SoftwareRenderer: Fully support BufferGeometry
ShapeGeometry: Handle CW boundary with CW holes
EditorControls: pass target for getCenter / getBoundingSphere
MTLLoader support for emissive / emissiveMap
MMDPhysics: Update bone position directly with the rigid body
Docs: Clean up
HypnosNova
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Dec 29, 2018
merge the commit from upstream
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