HireMeDeveloper/UimhirGame
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Summary:
This is a file that compiles a handful of notes to make testing the implementation easier.
Notes on Implementation:
Start Date:
The puzzle picked for each day is based on how many days it has been since the DATE_OF_FIRST_PUZZLE variable.
Set this variable to change which day should be the first puzzle in the game.
This can be found at the top of main.js.
Events:
There are a handful of events, as requested, that are sent to the data layer.
Each of these events are based around the buttons that players use in the game.
fromWelcomToStats: this event is fired when a player presses the stats button from the welcome page.
pressedShare: this event is fired when a player presses the share button.
gameThreeToStats: this event is fired when a player presses the stats button from the game 3 page.
continueGame: this event is fired when a player presses the continue button from the welcome page.
playNextGame: this event is fired when a player presses the play next button after completing a game.
These events fire at the start and end of the puzzle.
onGameStart: fires when the first game is started in the puzzle
onFirstCompletion: fires when the player finished the third game of the puzzle
Testing:
Questions: