I need to call graphic.SetVerticesDirty(); every time a Gradient value in the palette editor changes. How ever I can't seem to find the right hook. Neither SetValue on the Synchronizer nor the setter of my component seem to be called every time I make a change, yet the serialized field on the component is changing. I also tried the Gradient Synchronize Event set to "Editor and Runtime", but it seems to fire only on Entering and exiting play mode.