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Description
Unable to retrieve package list from http://www.nuget.org/api/v2/Search()?$filter=IsLatestVersion&$orderby=DownloadCount desc&$skip=0&$top=15&searchTerm=''&targetFramework=''&includePrerelease=false
System.Net.WebException: Error getting response stream (Write: BeginWrite failure): SendFailure ---> System.IO.IOException: BeginWrite failure
at System.Net.Sockets.NetworkStream.BeginWrite (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.BeginSendRecord (ContentType contentType, System.Byte[] recordData, System.AsyncCallback callback, System.Object state) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.SendRecord (ContentType contentType, System.Byte[] recordData) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (Mono.Security.Protocol.Tls.Alert alert) [0x00000] in :0
at Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (AlertDescription description) [0x00000] in :0
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0
--- End of inner exception stack trace ---
at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in :0
at System.Net.HttpWebRequest.GetResponse () [0x00000] in :0
at NugetForUnity.NugetHelper.RequestUrl (System.String url, System.String userName, System.String password, Nullable`1 timeOut) [0x00000] in :0
at NugetForUnity.NugetPackageSource.GetPackagesFromUrl (System.String url, System.String username, System.String password) [0x00000] in :0
at NugetForUnity.NugetPackageSource.Search (System.String searchTerm, Boolean includeAllVersions, Boolean includePrerelease, Int32 numberToGet, Int32 numberToSkip) [0x00000] in :0
UnityEngine.Debug:LogErrorFormat(String, Object[])
NugetForUnity.NugetPackageSource:Search(String, Boolean, Boolean, Int32, Int32)
NugetForUnity.NugetHelper:Search(String, Boolean, Boolean, Int32, Int32)
NugetForUnity.NugetWindow:UpdateOnlinePackages()
NugetForUnity.NugetWindow:Refresh(Boolean)
NugetForUnity.NugetWindow:OnEnable()
UnityEditor.EditorWindow:GetWindow()
NugetForUnity.NugetWindow:DisplayNugetWindow()