Cyberpunk Space Shooter Game
🚀 Implementation Complete!
The cyberpunk space shooter game logic has been implemented with full C# scripts and asset structure according to the blueprint.
✅ Implemented Features:
- Player ship movement and shooting system
- Enemy AI with movement and shooting
- Projectile collision detection and scoring
- Game state management with lives and score
- Asset structure for cyberpunk-themed content
- Comprehensive Unity setup guide
CyberShip/
├── Assets/
│ ├── Sprites/ # Visual assets for ships, projectiles, UI
│ ├── Sounds/ # Audio effects and music
│ ├── Fonts/ # Cyberpunk-styled fonts
│ └── README.md # Asset documentation
├── Scripts/
│ ├── PlayerController.cs # Player movement and shooting
│ ├── Projectile.cs # Player projectile behavior
│ ├── EnemyController.cs # Enemy AI and behavior
│ ├── EnemyProjectile.cs # Enemy projectile behavior
│ └── GameManager.cs # Game state and enemy spawning
├── Scenes/
│ └── MainScene.unity # Main game scene
├── SETUP_GUIDE.md # Complete Unity setup instructions
└── README.md # This file
The game includes five core scripts implementing the complete game logic:
- WASD/Arrow key movement
- Space bar shooting
- Configurable movement speed and fire point
- Forward movement with collision detection
- Score system integration
- Automatic cleanup to prevent memory leaks
- Autonomous enemy movement
- Timed shooting system
- Player detection and targeting
- Enemy projectile movement toward player
- Player damage system
- Collision detection
- Enemy spawning system
- Score and lives management
- Game over handling
- Singleton pattern for global access
The asset structure follows cyberpunk aesthetics:
Color Palette:
- Electric blue (#00FFFF), Neon pink (#FF00FF)
- Dark purple (#330066), Black (#000000)
- Bright green (#00FF00), Orange (#FF6600)
Visual Style:
- High contrast with glowing/neon effects
- Retro-futuristic geometric shapes
- Grid patterns and circuit board aesthetics
- Open in Unity: Import project into Unity 2021.3 LTS or newer
- Follow Setup Guide: See
SETUP_GUIDE.mdfor detailed instructions - Configure Prefabs: Set up player, enemy, and projectile prefabs
- Play: Test the game with WASD movement and Space to shoot
- Movement: WASD keys or Arrow keys
- Shoot: Space bar or left mouse button
- Objective: Destroy enemies to earn points, avoid enemy fire
- SETUP_GUIDE.md - Complete Unity setup instructions
- API_REFERENCE.md - Detailed API documentation for all scripts
- ARCHITECTURE.md - System architecture and design patterns
- CONTRIBUTING.md - Contribution guidelines
- CODE_OF_CONDUCT.md - Community code of conduct
- Assets/README.md - Asset creation guidelines
- Assets/Sprites/sprite_list.md - Required sprite assets
- Assets/Sounds/sound_list.md - Required audio assets
- Assets/Fonts/font_list.md - Required font assets
- Built for Unity 2D projects
- Uses Unity's physics system for collision detection
- Implements proper object lifecycle management
- Includes singleton pattern for game state
- Configurable parameters for easy game balancing
- Comprehensive XML documentation for all C# scripts
- Automated CI/CD workflows for code quality and documentation validation
This project includes automated workflows:
- CI Workflow: Validates code quality, file structure, security, and assets
- Documentation CI: Checks markdown files, validates links, and ensures documentation completeness
All workflows run automatically on push and pull requests to main and develop branches.
We welcome contributions! Please see our Contributing Guidelines for details on:
- Setting up your development environment
- Coding standards and best practices
- Submitting pull requests
- Reporting issues
Please also read our Code of Conduct before contributing.
This implementation provides a complete foundation for a cyberpunk space shooter game with extensible architecture for additional features like power-ups, multiple enemy types, and enhanced visual effects!