Releases: Gibberlings3/EE_Fixpack
Releases · Gibberlings3/EE_Fixpack
Alpha 3
- Changed how the Fixpack handles voice-over changes vs. text language changes, as this will account for non-English-language games which use the English VOs to get the English VO fixes
- Fixes/changes to the existing fixes:
- [BG, BG2, IWD] The fixed tanar'ri animations (merged four-quadrant to remove seams) were not being copied over
- [BG2] A few of the cutscene fixes to close the gap between cutscene end and dialogue caused cutscene hangs
- [BG2] One of the door fixes in Ust Natha was causing the upper level to be inaccessible
- [All] More fixes for the debug console's area list, and it now covers PsT entries
- [BG, BG2] The item type for the female body item in BG was added to the bulk fixes; same for The Ogre's Sword in BG2
- [BG2] Weight (Dagger +3) and weapon speed (Lilarcor, Cutthroat, Shakti Figurine's weapon) were added to the bulk item fixes
- [IWD] Darts of Bone weapon speed fix added to the bulk item fixes
- [BG2] Fire salamanders were updated as part of the race/class syncing between games, but it meant that the Wave halberd no longer worked against them
- [BG, BG2, IWD] The catch-all spell to cure deafness was removing the wrong portrait icon
- [BG, BG2, IWD] Like Simulacrum and Project Image, Mislead shouldn't have access to Shadow Twin. Also fixed the issue where created clones of larger creatures couldn't properly use touch-range spells since their personal space data was being overwritten
- [IWD] For three spells, the new immunity system was not completely blocking spell effects an intended due to the effects being out of order
- [BG2] Yet Another Way has been found for Kangaxx to fail to shift from his lich to demi-lich form, so this was added to the existing Kangaxx fixes
- [IWD] One of the trap spells had been boosted to double damage and not properly blocking its hold/poison effects as necessary, and has been fixed accordingly
- [Chinese, All games] Fixed a Chinese-language-specific UI bug
- [BG2] EEFP syncs racial entries across BGEE, BG2EE, and IWDEE and,as such, many BG2 creatures are given more accurate and consistent racial assignments in the bulk creature fixes.
- Additional GTU updates
- New fixes:
- [BG2] In the hell selfish trial, there were multiple oversights to correct. The first was that the Selfish demon would potentially not grab a party member for the trial. There is a potential soft-lock if the demon chose a party member that was immune to the demon's death effect. Another soft-lock can occur if you choose the evil path while story mode is active.
- [BG2, SoD] Joinable NPCs have scripting that helps match their (approximate) XP to the player's XP when they join the party, but these could fire substantially later at inappropriate times.
- [BG] Davaeorn would not go hostile if attacked while silenced
- [IWD] A number of items which cast spells were casting them at a level different than the one stated in their description, resulting in the spell lasting for longer or shorter than the item stated
- [PsT] Notes for various ability scores, if lower than nine, would result in placeholder messages in the UI.
- [BG2] After moving from SoA to ToB, the main menu logo would still use the SoA logo instead of ToB
- [SoD] The Coldhearth Lich could fail to take all of the required amulets if some are stored in a bag.
- [BG2] Some areas have floor triggers, which can be used for any number of reasons (traps, triggering dialogue or scripting, &c.) When moving quickly—think hasted with Boots of Speed—these triggers could be missed. The ones specifically needed for quest advancement are enlarged to reduce the chance of this happening.
- [BG2] One container in the Unseeing Eye's lair had bad opening coordinates, causing characters to stutter trying to access it.
- [BG2] One of the doors to Bodhi's Lair says it's 'barred from the inside' even after the party just used it to get out. In this scenario, the party will now be able to use the entrance.
- [BG2] One of the light gems in the first level of the Shadow Temple would shift position when it was deactivated
- [IWD] Several short bows were using long bow animations on the avatars and paperdolls
- [BG] There was a potential loop in the ground floor of the Merchant League, which could block other events in the area script
- [IWD] Crieck's name was not consistent
- [BG2, SoD] Some stores had the same item listed multiple times and when the item was selected the player could not deselect them without leaving the store. It also caused other issues such as being unable to steal these items.
- [BG, BG2, IWD] If the 'Show Triggers On Tab' option was enabled in the game's baldur.lua, it would show visible triggers over area triggers which are supposed to be invisible, e.g. a region used to prompt dialogue or a quest event
- [SoD] Edwin's comments about Vichand in SoD could fire out of order if you met Vichand before recruiting Edwin
- [SoD] Tsolak's messenger shouldn't appear during a scrying cutscene
- [BG2] A handful of item description images had black backgrounds since the art was only partially imported from BGEE
- [SoD] When transferring from the end of BGEE to the start of SoD, the entire series of 'The Rise of Sarevok' journal entries are never cleared
- [BG] One of the 'Freed by Tethtoril' journal entries is never cleared
- [BG2] Tightened up the scripting around Garren Windspear's appearance, as we had intermittent reports of him not spawning and blocking the Windspear Hills quest
- [IWD] The 'bad luck' animation from Black Bess should play on the target, not the wielder
- [BG, BG2] Items which 'drain' their target on hit, aside from hit point drains, could apply the effects to the target and wielder separately
- [IWD] The Axe of the Minotaur Lord is supposed to stun for 1d4 rounds, not four seconds
- [BG2] The EEs updated oBG2's "Ninja-to" to "Ninjatō" everywhere except the name of the base and +1 weapon names
- [IWD] Ol' Withery states that the target takes 2d8 damage if they make their save against Finger of Death, but it actually does 2d8+1 on a failed save
- [BG, BG2, IWD] Stunning Blow is supposed to last for six seconds (one round) but was lasting for nine seconds
- [SoD] Fixed a stack of random items in the Safehouse in SoD. On its own it was harmless but could cause problems when interacting with mods
- [BG2] The unused 'Web Sack' wand had a leftover Agannazzar's Scorcher ability since it was copied from the Wand of Fire
- [BG] Two creature attacks cause a strength drain via a disease effect, but lacked an ability drain portrait icon
- [BG, BG2] The Polymorph Other via wild surge was using different save types for effects which should be using one save
- [BG2] Bodhi attempts to abduct romanced Neera, but a wild surge blocks the attempt and is supposed to bring her back right after the ensuing combat. However, Neera's reappearance could happen too soon, breaking the sequence and preventing Bodhi from leaving
- [BG] Protection from Normal Missiles was blocking SoD's +1 Throwing Axes, +1 throwing daggers, and the various +1 elemental bullets. The stalker version was also missing a sound effect.
- [BG2] Protection from Normal Missiles was not blocking unenchanted darts, throwing daggers, or throwing axes. The stalker version was also missing a sound effect.
- [BG2] The extra fire damage effect from the Club of Detonation was poorly blended
- [BG, BG2] Fixed a longstanding bug where Edwin's Projected Image would not have his +2 spells per level bonus
- [BG2] The Amulet of Power was blocking the 'domination' portrait icon for no reason
- [IWD, SoD] During kit selection in character creation, the kits could be scrolled via mousewheel but there was no scroll bar to indicate the list was scrollable or allow for scrolling via other means
- [BG2] When hostile, the Celestial Hounds in Lunia were buffing the party instead of their allies
- [BG, BG2] The 'Slay' effect from Chromatic Orb was bypassing MR
- [BG2] Stun from Darts of Stunning was lasting three seconds too long
- [BG, BG2] The poison icon, but not the poison itself, could be dispelled from the Darts of Wounding
- [IWD] The listed radius of Soul Eater was incorrect in its body description
- [BG2] Two more Hexxat issues: Hexxat couldn't be 'killed' in Lunia, and if she starting taking damage due to sunlight she wouldn't stop if she moved somewhere out of the light
- [BG, BG2, IWD] Many creatures lacked basic proficiency in their weapons
- [IWD] Some of the lizardmen in the first area of Dragon's Eye were not passing along alerts to one another due to a bad variable scope
- Other fixes and changes:
- The external M'Khiin animation fix library no longer relies on the third party mod having AUTO_EVAL_STRINGS enabled
- A Game Text Update will no longer be offered if the player is installing in a language different from the game's language, e.g. you won't be given the option to install the GTU on an Italian-language game if the mod language selection is English
- Multiple BG/BG2 melee items had projectiles set on their melee abilities, which have been removed
- The XP bonus for picking locks at levels >= 16 are incorrect in BGEE and corrected, though these levels aren't obtainable sans mods
- Added a better message for why the mod will not install on EET games
Alpha 2
- Updated French translation from Selphira; updated Chinese translation from MephistoSatanDevil
- Fixes to the fixes:
- [BG2] The fixes for Gaal's dialogue were resulting in a serious bug where you could no longer accept the Unseeing Eye quest
- [BG2] The fix to change Albruin, Peridan, and the Jansen Spectroscopes to cast spells directly was removing their global effects
- [BG2] The updates to Bernard's store worked, but could be delayed quite a bit by his script. They've been moved to a different script to remove the delays.
- [IWD] False Dawn was having its damage removed as part of the Seven Eyes fixes
- [BG2] The cutscene fixes were causing a hanging cutscene when you reached the interior of the Dark Moon Heretic Temple as part of Rasaad's quest
- [BG, BG2, IWD] The new immunity scheme could sometimes cause a saving throw to be rolled when a creature is immune
- [BG, BG2, IWD] The fix to make nishruu and hakeashar more reliably dispelled was affecting other creatures
- [BG, BG2, IWD] Purged duplicate light crossbow item icons
- [BG] The new portrait icon for Unholy Blight had the wrong description text on BGEE
- Fixes added to the Core Fixes
- [All] Some items and spells that cause elemental damage would prevent their own effects if the target was immune, e.g. the Dagger of Venom wouldn't even apply its poison if the target had 100% (or greater) poison resistance. However, these checks were also erroneously blocking it for targets with negative resistances who should be taking bonus damage.
- [PsT] Vhailor's statistics screen did not show a strength description
- [IWD] The shriekers in the garden of Marketh's palace are supposed to summon creatures from nearby areas to fight, but were missing the scripting to do so
- [BG2] Multiple cutscenes were missing lightning effects due to a typo
- [BG, BG2] The existing duration fix for Harm was also needed for Cause Critical and Serious Wounds
- [BG2] The sewage golem is supposed to be immune to spell levels 1-9 but the wrong parameter was set
- [BG2] More spell icons have been fixed
- [BG2] Korgan should not ask Neveziah about the Book of Kaza if you've already completed his quest
- [BG2] Cernd's introduction could result in a 'No Valid Links or Replies' error if Minsc or Jaheira were dead
- [PsT] Amarysse could have a 'No Valid Links or Replies' error if you were non-committal when speaking with Nodd. Also fixed a minor trigger error in Nodd's dialogue.
- [BG] The Hammer of Dawn's portrait icon could force a saving throw
- [BG2] The Talisman of the Hearthfire quest should be marked as done in the journal when you receive the Talisman
- [IWD] Remove Magic always dispels magic in IWDEE, but the description mistakenly stated that it was using the dice roll/level comparison dispel mechanic from BGEE/BG2EE
- [BG2] Many of the ToB item description images had poorly blended backgrounds
- [BG2] Hexxat's casket should not be removable from her Bag of Holding. While we can't actually prevent its removal, we have added code that will remove any (undroppable, immovable 1200-lb) copies from the player's regular inventory.
- [BG2] When out of the party, Haer'Dalis could sometimes attack party members when he was e.g. trying to attack the bounty hunters in the playhouse
- [BG, BG2, IWD] Magical Stone's description indicated that it was subject to weapon restrictions (e.g. struck as a +1 weapon) but this is not true—it's a normal spell doing normal spell damage like Magic Missile
- [IWD] Magical Stone could potentially fail to do damage vs. some edge-case targets
- [BG, BG2] Storm Shield's application animation could repeat if the player changed areas or reloaded
- [IWD] Righteous Wrath of the Faithful was not providing its listed +2 damage bonus to allies of the same alignment. Also its fatigue effect from haste could be dispelled and wasn't stacking correctly.
- [PsT] In a few dialogue branches, getting the Black-Barbed Seed to sprout when speaking with Mourns-For-Trees wouldn't consume the seed
- [IWD] Glyph of Warding does not go away if the player changes area, but the description said otherwise
- [IWD] Per its description, Earthquake is not supposed to affect creatures with 10 or more hit dice
- [BG2] Demogorgon's regeneration was not working
- [BG] The bonus damage for Pritchard's Family Stiletto +2 should be piercing damage, not fire
- [PsT] Fixed a potential 'No Valid Links or Replies' error with Morte prior to entering the Fortress of Regrets
- [BG2] The temple quest to recover the Dawn Ring could set a few active journal entries into the completed section
- [BG2] Nadinal, one of the Harpers in the Docks, gave no XP when defeated
- [BG, BG2, IWD] Fixed a disappearing loincloth and other errors in the Death Knight animation
- [BG2] One of the active quest entries in Rasaad's quest was placed int he done section of the journal
- [IWD] The 'Stunned' string from Whirlwind and other spells was not being consistently blocked by items/spells/creatures that were otherwise immune to stun
- [IWD] About 90 more icon fixes for spells and abilities
- [IWD] Murdaugh can now help with Daen Winterbrush after his own quest is complete. Also tightened up his scripting a bit.
- [IWD] Baldemar's dialogue was checking the wrong variable to see if you knew the location of the barbarian camp, and wasn't properly checking variables for other questions
- [IWD] You should be able to ask Edion about Hjollder when you reach Burial Isle, but he was checking for the wrong variable values.
- [IWD] Vexing Thoughts asks you to kill an innocent, but one of his dialogue branches was checking for three
- [IWD] Contact Other Plane's question about who was leading the barbarian tribes was unavailable due to a bad variable check.
- [IWD] Hjollder's dialogue could reveal the Gloomfrost on the map too early
- [IWD] Harald's dialogue was not fully tracking if you had asked about his background
- Internal changes
- M'Khiin's animation fix has been re-worked as a library so that other mods can apply these fixes to their own items
- entries.2da had leftover junk from BG2 that has been cleaned up for BG and IWD
- BAMs were reorganized to reduce future maintenance