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Updated examples:

top-down-rpg
-Used tilemap instead of tiled sprites for the level

multiplayer-platformer-pickup
-Used tilemap instead of tiled sprites for the level
-Removed 1 enemy object because it was jittering with the new tilemap object

duck-game
-Used tilemap instead of a single large png for the level and collision objects
-Updated deprecated condition/actions
-Updated and declared all variables

sokoban
-Used tilemap instead of tiled sprites for the level
-Updated deprecated condition/actions
-Updated and declared all variables

tower-defense-war
-Used tilemap instead of tiled sprites for the level

simple-platformer
-Used tilemap instead of tiled sprites for the level
-Updated and declared all variables

Updated examples:

top-down-rpg
multiplayer-platformer-pickup
duck-game
sokoban
tower-defense-war
simple-platformer
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Images automagically compressed by Calibre's image-actions

Compression reduced images by 28.8%, saving 90.32 KB.

Filename Before After Improvement Visual comparison
examples/multiplayer-platformer-pickup/assets/world_tileset.png 15.24 KB 9.44 KB -38.1% View diff
examples/simple-platformer/assets/Background_Tileset.png 2.38 KB 1.48 KB -37.9% View diff
examples/simple-platformer/assets/World_Tileset.png 10.63 KB 6.11 KB -42.6% View diff
examples/sokoban/assets/Tilemap_Obstacles.png 3.93 KB 2.99 KB -24.0% View diff
examples/top-down-rpg/assets/TilesetFloor.png 28.91 KB 19.72 KB -31.8% View diff
examples/top-down-rpg/assets/TilesetWater.png 23.01 KB 13.39 KB -41.8% View diff
examples/tower-defense-war/assets/towerDefense_tilesheet.png 229.16 KB 169.82 KB -25.9% View diff

6004 images did not require optimisation.

HelperWesley and others added 2 commits September 17, 2024 14:04
Noticed an unused event in the top down rpg example, this commit removes it.
@D8H D8H merged commit a79c932 into main Sep 18, 2024
@D8H D8H deleted the Updating-examples-with-tilemap branch September 18, 2024 11:36
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3 participants