Breaching Charges#1056
Conversation
|
RSI Diff Bot; head commit f911004 merging into c17c74c Resources/Textures/DeltaV/Objects/Weapons/Bombs/breaching.rsi
|
|
Those are some beeg sprites ._. |
sorry lol. seismics are also pretty big. i mean, the rifles on the table next to it are huge anyway |
Proportions in this game truly are wack |
stand next to a pair of gloves and weep |
|
Man, it would be really cool if we had directional explosions so you could set them to only blast in the direction of the wall. |
code changes :( it would probably be useful for the low impact landmines too, which i cant set to just one tile without code changes. but ive never even looked at the explosion spread stuff... |
|
pretty sure 1 tile explosion is just slope == intensity == max intensity |
hmm. i wonder if that would be a better way to do it then. id give sec a couple more breaching charges if that was the case, since you might have to break a couple tiles, and it would be WAY harder for shitters to fuck around with em... |
also, one of the issues with this, which i ran into with the low intensity landmines, is that it still breaks adjacent tiles, which is kind of frustrating |
breachhh2.mp4actually this fuckin rules and is really safe to stand next to, im good with this |
Yeah, this is good. I like this |
Or the teeny tiny hard hats 😄 |
|
Available in sectechs? Maybe mapped into the armory? |
|
good things about being in sectech:
|
the charges, as they are now, are even less disruptive than the salv charges so i dont think it will be an issue even if sec ends up having tons of them. plus theres no other way to get more, so eh. i could just lower the number of em in the sectech if it becomes an issue |
* initial commit * one tile
# Description Adds breaching charges for Security, a weaker version of the Salvage seismic charge for breaching through walls. Originally made by @rosieposieeee for Delta-V (DeltaV-Station/Delta-v#1056). --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: rosieposieeee - add: Added breaching charges to the SecTech vendor for Security, to break through walls. --------- Co-authored-by: rosieposie <[email protected]>
# Description This PR fixes the Singer trait, as well as the Harpy singing ability. As a bonus, the action button is no longer hardcoded to the species. # Changelog :cl: - fix: Fixed Harpy singing not opening the Midi Player.



About the PR
Adds Breaching Charges, basically as a resprite of the seismic charges salv gets, but for sec.
Why / Balance
Had a recent round where, as a salv, my seismic charge got us into the bolted-closed vault to get at a loneop who had started the nuke. Made me think sec should have them too.
They have a one-tile explosion that is very effective at breaching walls, and not much else. They do 90 damage if you stand exactly in the center, but they really shouldn't be used for that. They're kind of a mix of the seismic and c4. They are available from the sectech vending machine.
I didn't really like just swapping the colors on the seismic or c4 so I sprited it myself.
breachhh2.mp4
Technical details
Had to modify the sectech fill so its a slight upstream change.
NOTE: I hereby release all changes made in this PR under MIT license.
Media
Changelog
🆑