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Breaching Charges#1056

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IamVelcroboy merged 2 commits intoDeltaV-Station:masterfrom
rosieposieeee:breaching-charges
Apr 10, 2024
Merged

Breaching Charges#1056
IamVelcroboy merged 2 commits intoDeltaV-Station:masterfrom
rosieposieeee:breaching-charges

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@rosieposieeee
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@rosieposieeee rosieposieeee commented Apr 3, 2024

About the PR

image

Adds Breaching Charges, basically as a resprite of the seismic charges salv gets, but for sec.

Why / Balance

Had a recent round where, as a salv, my seismic charge got us into the bolted-closed vault to get at a loneop who had started the nuke. Made me think sec should have them too.

They have a one-tile explosion that is very effective at breaching walls, and not much else. They do 90 damage if you stand exactly in the center, but they really shouldn't be used for that. They're kind of a mix of the seismic and c4. They are available from the sectech vending machine.

I didn't really like just swapping the colors on the seismic or c4 so I sprited it myself.

breachhh2.mp4

Technical details

Had to modify the sectech fill so its a slight upstream change.

NOTE: I hereby release all changes made in this PR under MIT license.

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog
🆑

  • add: Added breaching charges to the sectech for officers.

@github-actions github-actions bot added Changes: Sprite Changes any png or json in an rsi Changes: YML Changes any yml files labels Apr 3, 2024
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github-actions bot commented Apr 3, 2024

RSI Diff Bot; head commit f911004 merging into c17c74c
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/DeltaV/Objects/Weapons/Bombs/breaching.rsi

State Old New Status
icon Added
inhand-left Added
inhand-right Added
primed Added

Edit: diff updated after f911004

@Axionyxx
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Axionyxx commented Apr 3, 2024

Those are some beeg sprites ._.

@rosieposieeee
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Those are some beeg sprites ._.

sorry lol. seismics are also pretty big. i mean, the rifles on the table next to it are huge anyway

@Axionyxx
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Axionyxx commented Apr 3, 2024

Those are some beeg sprites ._.

sorry lol. seismics are also pretty big. i mean, the rifles on the table next to it are huge anyway

Proportions in this game truly are wack

@rosieposieeee
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Those are some beeg sprites ._.

sorry lol. seismics are also pretty big. i mean, the rifles on the table next to it are huge anyway

Proportions in this game truly are wack

stand next to a pair of gloves and weep

@IamVelcroboy
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Man, it would be really cool if we had directional explosions so you could set them to only blast in the direction of the wall.

@rosieposieeee
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Man, it would be really cool if we had directional explosions so you could set them to only blast in the direction of the wall.

code changes :(

it would probably be useful for the low impact landmines too, which i cant set to just one tile without code changes. but ive never even looked at the explosion spread stuff...

@deltanedas
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deltanedas commented Apr 4, 2024

pretty sure 1 tile explosion is just slope == intensity == max intensity

@rosieposieeee
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pretty sure 1 tile explosion is just slope == intensity == max intensity

hmm. i wonder if that would be a better way to do it then. id give sec a couple more breaching charges if that was the case, since you might have to break a couple tiles, and it would be WAY harder for shitters to fuck around with em...

@rosieposieeee
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rosieposieeee commented Apr 4, 2024

pretty sure 1 tile explosion is just slope == intensity == max intensity

also, one of the issues with this, which i ran into with the low intensity landmines, is that it still breaks adjacent tiles, which is kind of frustrating

@rosieposieeee
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breachhh2.mp4

actually this fuckin rules and is really safe to stand next to, im good with this

@IamVelcroboy
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actually this fuckin rules and is really safe to stand next to, im good with this

Yeah, this is good. I like this

@IamVelcroboy
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Those are some beeg sprites ._.

sorry lol. seismics are also pretty big. i mean, the rifles on the table next to it are huge anyway

Proportions in this game truly are wack

stand next to a pair of gloves and weep

Or the teeny tiny hard hats 😄

@GrandKadoer
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Available in sectechs? Maybe mapped into the armory?

@deltanedas
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good things about being in sectech:

  • dont need to map anything
  • consistent across all maps, dont have a map with 8 but another with 6 etc
  • less entities spawn roundstart
    bad things:
  • the sectech is never in armoury so breaching charges not being under wardens oversight is odd
  • restocks having breaching charges might be weird

@rosieposieeee
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good things about being in sectech:

* dont need to map anything

* consistent across all maps, dont have a map with 8 but another with 6 etc

* less entities spawn roundstart
  bad things:

* the sectech is never in armoury so breaching charges not being under wardens oversight is odd

* restocks having breaching charges might be weird

the charges, as they are now, are even less disruptive than the salv charges so i dont think it will be an issue even if sec ends up having tons of them. plus theres no other way to get more, so eh. i could just lower the number of em in the sectech if it becomes an issue

@IamVelcroboy IamVelcroboy merged commit 955130b into DeltaV-Station:master Apr 10, 2024
nearlyNonexistent referenced this pull request in nearlyNonexistent/Horizon-Station Apr 14, 2024
* initial commit

* one tile
DangerRevolution pushed a commit to Simple-Station/Einstein-Engines that referenced this pull request Aug 2, 2024
# Description

Adds breaching charges for Security, a weaker version of the Salvage
seismic charge for breaching through walls.

Originally made by @rosieposieeee for Delta-V
(DeltaV-Station/Delta-v#1056).

---

# Changelog

<!--
You can add an author after the `:cl:` to change the name that appears
in the changelog (ex: `:cl: Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

:cl: rosieposieeee
- add: Added breaching charges to the SecTech vendor for Security, to
break through walls.

---------

Co-authored-by: rosieposie <[email protected]>
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description

This PR fixes the Singer trait, as well as the Harpy singing ability. As
a bonus, the action button is no longer hardcoded to the species.

# Changelog

:cl:
- fix: Fixed Harpy singing not opening the Midi Player.
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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5 participants