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Support to multiple ListData assets#3

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rodrigoueda wants to merge 1 commit intoBrokenVector:masterfrom
rodrigoueda:master
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Support to multiple ListData assets#3
rodrigoueda wants to merge 1 commit intoBrokenVector:masterfrom
rodrigoueda:master

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@rodrigoueda
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Hey @michidk, I've just finished implement the support to multiple config files, it seems to work just fine. My biggest concern here is compatibility with older Unity versions since I used Unity 2020.1 to develop and tested on 2019 LTS as well.

I ended up creating a context menu to create instances of the ScriptableObject ListData throught the menu "Create -> Favorites List -> List", this way, instead of automatically creating a new asset when there are none, I created a button so a user can name it.

There is also a support for identifying files in different folders but with the same name.

Thanks for allowing modification on the source code and I hope my commit can be useful.

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