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Add entity_id as attribute on import #266

@BradyAJohnston

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@BradyAJohnston

Discussed in #265

Originally posted by equinox-graphics July 6, 2023
So we have a PDB (8GLV), which is a bit of a monster - it has over a thousand chains, which makes it a bit unmanageable, because we want to colour specific groups of chains different colours. In comparison, there are ~120 entities, so we could just manually pick out the ones we need and colour them.

Would it be possible to add "entity" to the list of named attributes, or have a node that allows us to select/colour by entity?

We've figured out a workaround (by using R to hack the PDB file and rename all the chains from an entity to a particular name, and then we just use the first 120 chains). But it's not very elegant! Alternatively, if there's a way of doing what we want, do let us know. Have to admit to being new to Blender, so the functionality may well be hiding in there already. Thanks!

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