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Hello @lvca, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
Hello, gemini-code-assist here! This pull request by @lvca addresses a critical issue where the Postgres driver could consume 100% CPU when an open connection was idle. The core fix involves modifying the message reading loop to avoid busy-waiting when no data is available on the network channel. Additionally, a minor change in a test file disables Postgres debug logging by default.
Highlights
- Fix CPU Usage: Implemented a check in the
readMessagemethod of thePostgresNetworkExecutorto prevent a tight loop when no data is available on the channel. If no data is present, the thread now sleeps for 100ms, resolving the 100% CPU usage issue. - Test Configuration Update: Changed the default value for
GlobalConfiguration.POSTGRES_DEBUGtofalsein thePostgresWJdbcTestclass, disabling debug logging by default in tests.
Changelog
- postgresw/src/main/java/com/arcadedb/postgres/PostgresNetworkExecutor.java
- Added import for
com.arcadedb.utility.CodeUtils(line 46). - In the
readMessagemethod, added a checkif (!channel.inputHasData())(line 1078). - If no input data is available, the method now calls
CodeUtils.sleep(100)(line 1079) and returnsfalse(line 1080), preventing a busy-wait loop.
- Added import for
- postgresw/src/test/java/com/arcadedb/postgres/PostgresWJdbcTest.java
- Changed the default value of
GlobalConfiguration.POSTGRES_DEBUGfromtruetofalse(line 58) in thesetTestConfigurationmethod.
- Changed the default value of
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Channel waits for data,
Looping fast, CPU hot,
Now it sleeps a bit.
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Code Review
The pull request introduces a fix for a high CPU usage issue in the Postgres driver by adding a sleep interval when the input channel has no data. This is a good, direct approach to prevent busy-waiting. The change in the test file to disable debug logging is also a sensible cleanup.
Overall, the main change effectively addresses the reported problem. I have one suggestion regarding the use of a magic number for the sleep duration to improve maintainability.
Summary of Findings
- Magic Number for Sleep Duration: The sleep duration of
100ms inPostgresNetworkExecutor.javais a magic number. It's recommended to define it as a named constant (e.g.,NETWORK_IDLE_SLEEP_MS) for better readability and maintainability.
Merge Readiness
The pull request effectively addresses the high CPU usage issue. There's one medium-severity suggestion to improve maintainability by replacing a magic number with a named constant. Addressing this would be beneficial before merging.
As an AI reviewer, I am not authorized to approve pull requests. Please ensure other human reviewers inspect and approve these changes.
postgresw/src/main/java/com/arcadedb/postgres/PostgresNetworkExecutor.java
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robfrank
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Ooook, maybe in the future we can do better :)
(cherry picked from commit 439f878)
This fixes the issue with CPU 100% when the postgres driver has an open connection.
The issue was with the read from the socket: if no data is present, a spin lock like behavior happens inside the read. Now if the data is not present, sleep 100ms and check again.
The idea would be implementing a multiplexing poll, this is a quick fix.