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Some picom shaders that limit color depth and give your desktop an older look
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4194304/color-depth-shaders
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Here are some simple shaders for picom that give your setup an older look and feel. If you use these, I would highly recommend adding exceptions for some applications as they can be a challenge to use, especially with the monochrome (2 color) shaders (especially the posterized one). If you choose the monochrome shaders, I would recommend the dithered version as the posturized version will overexpose your desktop and make it a usability nightmare. The other shaders (EGA, VGA, and 256 color) are fine though. To use them, set up your picom.conf like so: backend = "glx"; window-shader-fg = "(PATH)" Where PATH is the absolute path to the shader file. For instance, /home/user/Documents/ega.glsl. The monochrome shaders are made by PickNicko13 and modified to display monochrome. Here is the link to the original project: https://github.com/PickNicko13/picom-o8dither
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Some picom shaders that limit color depth and give your desktop an older look
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