[Core] Removing PointsArrayVector explicit cast in geometry#14248
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[Core] Removing PointsArrayVector explicit cast in geometry#14248
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roigcarlo
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Mar 2, 2026
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| //generate new element by cloning the base one | ||
| Element::Pointer p_element = it->Create(current_id, geom, it->pGetProperties()); | ||
| Element::Pointer p_element = it->Create(current_id, geom.Points(), it->pGetProperties()); |
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For example, cases like this one rely on the casting purely because of the sake of it. The same code could be implemented using a list of nodes directly...
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Well, I imagine ppl think that things are implemented for a reason and they can be used so I don't blame them. I really hate how many ambiguous, unnecessary things we define.
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📝 Description
@KratosMultiphysics/technical-committee What we discussed. After going through the code, I believe that 45% of this changes are due to people creating geometries instead of NodeArrays because they did not know that was the argument; 45% of uses that do not care about being a reference or a point and the other 10% legit usages.
Still, i just did a 1:1 translation, but feel free to comment if you believe we could improve the overall code changing the geometry reference to pointer or an actual list of nodes.