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project.godot
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76 lines (53 loc) · 2.1 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Game Settings"
config/description="Create and manage game settings in Godot Engine."
config/version="3.3"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[audio]
buses/default_bus_layout=""
[autoload]
GGS="*res://addons/ggs/core/global_manager/global_manager.tscn"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/resizable=false
window/stretch/mode="canvas_items"
[editor]
export/convert_text_resources_to_binary=false
[editor_plugins]
enabled=PackedStringArray("res://addons/ggs/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.2,
"events": []
}
[internationalization]
locale/translation_remaps={}
[rendering]
renderer/rendering_method="gl_compatibility"
environment/glow/upscale_mode=0