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Changed default to false for run/walking (Simple-Station#82)
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> I changed the default state (in options) to run automatically for client side options. --- Done. <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Task - [x] Completed Task --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Example Media Embed](https://example.com/thisimageisntreal.png) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: TheGreenChkrta - tweak: Run is now default (again)
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Content.Shared/CCVar/CCVars.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2003,7 +2003,7 @@ public static readonly CVarDef<string>
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/// Whether the player mob is walking by default instead of running.
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/// </summary>
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public static readonly CVarDef<bool> DefaultWalk =
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CVarDef.Create("control.default_walk", true, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);
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CVarDef.Create("control.default_walk", false, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);
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/*
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* STORAGE

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